Campaign Settings...

*mixes some 3.5 stuff with 3.0 when he feels it's not going to cause a blackhole or something...*

I mean I still don't get WHY you can't have specialist wizards ignore divination? Is that so damn wrong?
 

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Nessin said:
Despite the obvious slang of "I'm all over it", the statement does seem to imply I'm going to get it. However, as mentioned in a further post, the Character Guide is 3.5, but the Monsternomicon isn't, and even though it's realtively easy and simple to convert over, I've got two things going wrong for me. #1: I'm lazy. #2: I'm lazy and a perfectionist, can't have 3.0 stuff mixing with the 3.5, it's not right:)
Psst... Monsternomicon is coming out in 3.5.
No release date yet though...

And the World Guide is coming out in April/May... hopefully.
 

Pants said:
Psst... Monsternomicon is coming out in 3.5.
No release date yet though...

And the World Guide is coming out in April/May... hopefully.


True, and I do plan on getting it when it comes out, but I remember watching the release date for the IKCG crawl... and crawl... and crawl... until I was fearing it would reach Duke Nuke'm Forever prestige.
 

Weird... I thought I posted a reply before. Oh well. Here's another one.

Nessin said:
Is there anywhere to find some detailed summaries of third-party campaign settings?

Well, technically, it's official D&D, but since some folks still forget it, :) here are some links for the Kingdoms of Kalamar campaign setting.

Kingdoms of Kalamar is a medieval fantasy setting fundamentally based on realism. Its recent history encompasses the proliferation of 6 human races (subraces really - they're all human) throughout the world of Tellene. It also includes all of the standard fantasy races of D&D, like elves and dwarves and a few new ones unique to Kalamar like Half-hobgoblins. In fact full-blooded hobgoblins are also a prevalent civilized race with their own independent kingdoms. The most advanced societies use steel, including plate armor, and can fashion complex siege weapons. Less advanced groups may still be using bronze or even stone tools. There is no gunpowder. But then again, who needs gun powder when you've got magic? Magic exists and has certainly influenced the history of the world. Wizards and sorcerers are not overly common; Tellene's inhabitants accept most unusual and seemingly inexplicable events as the work of one of the gods rather than arcane magic. In smaller communities, the townsfolk easily confuse wizards and especially sorcerers with clerics, and arcane spells may be misconstrued as miracles or portents of the gods. In fact, the pantheon of deities is one of the aspects of Kalamar that makes it unique. Just reading through the pantheon of Kalamaran deities gives players and Dungeon Masters alike inspiration for untold gaming sessions and adventures.

You can read "Why You Should Be Playing Kalamar" right here, and you can also learn more about different aspects of the Kingdoms of Kalamar by following these links:

Present Day Overview | Nations | Independent Organizations | Deities | Discussion forums
 

Nessin said:
Nightfall: I wrote off Scarred Lands from my personal choices before I even posted up this topic.

Nightfall really shouldn't be calling out other folk for their ability to sell a setting, I think...

Anyway, if it means anything, one thing that might turn you onto the Scarred Lands again would be the fact that it's currently selling quite inexpensively. Most of the books can be bought for less than half the cover price from White-Wolf.

And unless that does anything to change your mind, I'll say no more on it.

With that said:

Midnight's a dark, depressing setting that, if what you're looking into is, in part, based on what other people are willing to play, you may have some trouble with. It's low magic, which you seem keen on, but the heroes are also on the outs in a world run by evil. I personally think it's great and that it's a setting where being a hero is even more important than in other campaign settings, but it's rather grim and hopeless at times. It also uses its own magic system and pretty much eliminates any D&D class with spells, with only three new classes to replace them.

If you do go for Midnight (and I do recommend it; it's great), I'd wait a bit on it. The current book is 3.0, but a 3.5 book is supposed to be coming out at some point later in the year, I think. Of course, if you're impatient, that does become a bit problematic, but...ah well.

You mentioned Eberron, so I will say that while low-level magic is common, and there's some pretty high fantasy elements, it makes it a point of mentioning how high level magic tends to be rare and that the PC's are the real heroes in the setting. Furthermore, Keith Baker's really dedicated to the setting and spends a great deal amount of time on the Eberron boards over at the Wizards site.
 

trick,

Does the word sarcasm not exist in your vocabulary? Just wondering.

As for my ability to "sell" a campaign, it's my own conceit as well as opinion on such a matter.

In any event, I doubt he's much interested since Pants has him stuck on Iron Kingdoms, a setting I have 0 interest in but that's me.
 


Since there isn't any need to start another topic, anyone familiar with any Sci-Fi settings? I'm not planning on venturing beyond Fantasy for quite some time, but I'm eventually planning on going that direction (completely avoiding Modern, no interest though except for potentially Spycraft). However, the only settings I know if a Sci-Fi period are FFG's setting (Dragonstar I believe), D20 Future, and Star Wars.

So, for future reference, what else is out there?
 

I happen to like Mongoose's version of Babylon 5. It's quite true to the feel of the series and doesn't suffer from some of the problems Mongoose has had with their other books. Dream Pod 9 has done their Heavy Gear and Jovian Chronicles settings in a dual stat OGL and Silhouette format. RPGObjects has Blood and Space, a sci-fi toolkit. Lastly, although it's not actual d20 (but I would call it a d6 version of d20-lite), Decipher has the Star Trek RPG. There are only 5 books available for the game, but that's all you need. Rumor has it that another company is seeking the license so it may be continued.
 

Whisperfoot said:
Nightfall is an Oathbound convert just waiting to happen.
:p Nah I might have been a DPG convert at one time, but still an SL faithful no matter what.

Thanks anyway for trying Darrin. I'm sure Steve and Jim thank you for trying. ;)
 

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