Campaign Settings...

The only reason you're not a convert is because you haven't truly experienced the Oathbound setting when run by one of its developers. Once you've had a proper taste, you'll find the addiction to too strong to fight for long... ;)
 

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Steve,

You drive over from Indy to here, I'll make sure you get good eats while you try to tempt me.

(I don't know about Jim. He's more West Coast anyway right?)
 

The East Coast is a little far for me to drive, assuming my wife even let me out the door. Come to Gen Con and I'll run a special one in the hotel room with the rest of the Bastion designers just for you. ;)
 

Ghostwind said:
The East Coast is a little far for me to drive, assuming my wife even let me out the door. Come to Gen Con and I'll run a special one in the hotel room with the rest of the Bastion designers just for you. ;)
You can bring the wife along. ;) I would come to gen con but two things prevent my arrival.
1) Travel issues. I can't legally drive and I doubt I can afford plane fare at the moment. Plus they demolished the old greyhound bus depot already here in mo-town.
2) Cost. I've already over extended my budget on DVDs. (Good DVDs! but still!), and I think I have to work that weekend at least. (Well Thursdays and Fridays sure.)

But who knows. 2005 is still young. Things might change.
 

Get your local gaming store to sponsor my trip down there for a book signing and I'll see what I can do.

If I brought the wife, then I'd have to bring both kids and they'd drive you nuts. :)
 


Some other 3rd party settings not mentioned yet that I think are pretty cool is...

Lone Wolf by Mongoose, faithful to the old Lone Wolf books and a great world. Lone Wolf is like a d20 Lite game system (it's OGL I think). They did away with a few of the harder to learn combat elements but you can always put them back in if you like them, and the classes and how magic is handled is way cool.

Blue Rose by Green Ronin. 3 base classes and it uses a Damage save mechanic instead of hit points, and the magic system is feat-skill based, not at all like standard 'fire and forget' magic of D&D.

Black Company by Green Ronin. I know it's out, sounds pretty cool and very, very lethal, but that's all I know. Oh, and it also uses a very unique magic system.

These three uses their own system for character creation, classes, and magic...so if you want a setting that is based more off D&D and uses those classes, I guess these three wouldn't fall under the radar.
 

Nessin said:
Since there isn't any need to start another topic, anyone familiar with any Sci-Fi settings? I'm not planning on venturing beyond Fantasy for quite some time, but I'm eventually planning on going that direction (completely avoiding Modern, no interest though except for potentially Spycraft). However, the only settings I know if a Sci-Fi period are FFG's setting (Dragonstar I believe), D20 Future, and Star Wars.

So, for future reference, what else is out there?

I think DragonStar is ingenious. It's based on 3.0 (not sure if you favor 3.0 or 3.5). I love it. My players hate it. It is D&D in space to them, and they're largely right. I liked it so much I bought 2 copies of the StarFarer's Handbook, Guide to the Galaxy, Imperial Supply and Raw Recruits. I may keep one SFH when I sell the rest of it on eBay. There's just not enough time for the RR adventure--also ingenious in its set up. FFG had a great DS bundle of several books for cheap if you can still get it.

FFG had a couple of other sci-fi type mini-games in their Horizon line. Virtual is a d20 computer game--sort of like the movie Tron. Mechamorphosis is a mecha game--like The Transformers. Both are concise at 64 pages and cheap at $14.95. I found they push the d20 envelope pretty hard, but were neat to read.

AFAIK d20 Future is a d20 Modern sourcebook. I don't own it.

Star Wars is, well STAR WARS. I like it very much, but I cut my teeth on the first movie. I like the revised Core Rulebook better than the first, but that is the extent of my knowledge. WotC has a slew of adventures for free dowlad on their SWRPG site. Although some are for the 1st book and some are Revised, I would grab them all and then sort them out if I could ever get around to running that all-jedi campaign of which I dream (again, not enough time). Specualtion on its future can be found at this thread:

http://www.enworld.org/forums/showthread.php?t=111881&page=1&pp=20
 

A couple more settings which haven't yet been mentioned:

Wilderlands of High Fantasy - Judges Guild/Necromancer Games
Classic Sword and Sourcery setting with strong emphasis on DM's choice to personalise. Main fiction influences: Robert E Howard, Edgar Rice Burroughs, with some Tolkien and Vance.
More info at www.judgesguild.net www.judgesguild.com and www.necromancergames.com

Blackmoor Goodman Games
Another classic S&S style - Dave Arnesons setting and the first D&D setting.
 

Ghostwind said:
The East Coast is a little far for me to drive, assuming my wife even let me out the door. Come to Gen Con and I'll run a special one in the hotel room with the rest of the Bastion designers just for you. ;)
The possibility of an Oathbound game run by you guys might be enough to convince me to make it to my first GenCon. If this becomes a reality, please let me know if you have any open slots.
 

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