What structural paradigm do you tend to design your campaign around? That is, structurally speaking, what does your campaign look like.
I am going to use entertainment analogies, but that's just because that is the way I think.
I prefer a television paradigm -- specifically, a 90s semi-serial series like X-Files or Buffy/Angle. I prefer to have an ensemble cast that engages in adventures that sit somewhere near the middle of the episodic to serial axis. I don't really break things into "seasons" though. This is as opposed to the novel paradigm -- a single long story without episodic breaks -- or even a "CRPG" paradigm with story nodes and surrounding side quests (exemplified to me by Rime of the Frostmaiden for D&D).
One paradigm I have always wanted to run but have never figure out how to do it structurally is the procedural. This differs from the "regular" television paradigm I listed above in that each adventure would essentially be a variation on a theme, and character development would be slow and subtle at most.
What about you?
I am going to use entertainment analogies, but that's just because that is the way I think.
I prefer a television paradigm -- specifically, a 90s semi-serial series like X-Files or Buffy/Angle. I prefer to have an ensemble cast that engages in adventures that sit somewhere near the middle of the episodic to serial axis. I don't really break things into "seasons" though. This is as opposed to the novel paradigm -- a single long story without episodic breaks -- or even a "CRPG" paradigm with story nodes and surrounding side quests (exemplified to me by Rime of the Frostmaiden for D&D).
One paradigm I have always wanted to run but have never figure out how to do it structurally is the procedural. This differs from the "regular" television paradigm I listed above in that each adventure would essentially be a variation on a theme, and character development would be slow and subtle at most.
What about you?