Lord Zardoz
Explorer
Nothing specific comes to mind..
I have yet to play in a D&D setting that I found to be absolutly intolerable.
But there are two games I ran characters in for one session that I did not particularly care for.
1) Hyper power inflated.
I played in a 2nd edition game where there was an absurd amount of munchkinisim. The sad thing was that one of the players was more familiar with the rules then the DM, and had gotten the DM to allow an absurd amount of alternate and custom rules he found on online. The one session I participated in had some "Super Demons" with 7 attacks per round with vorpal weaons. They only existed because the DM wanted something that had a chance at killing the munchkin.
2) Players vs DM's pet characters.
Although I did have an excellent time and invented one of my most memorable one shot characters as a result, the campaign had issues. Any campaign where you encounter one of the DM's old characters from a previous campaign is bound to go badly. Especially if things escalate into a fight between that character and the party. You just cannot win.
As for gaming systems, I did play a single session of Harn. I truly hate the combat in that system. While very well detailed, it simply is to stat intensive. The upshot is that I managed to cause the DM to discard his planned notes about 10 minutes into the session. Game demo's at gaming conventions are just great.
END COMMUNICATION
I have yet to play in a D&D setting that I found to be absolutly intolerable.
But there are two games I ran characters in for one session that I did not particularly care for.
1) Hyper power inflated.
I played in a 2nd edition game where there was an absurd amount of munchkinisim. The sad thing was that one of the players was more familiar with the rules then the DM, and had gotten the DM to allow an absurd amount of alternate and custom rules he found on online. The one session I participated in had some "Super Demons" with 7 attacks per round with vorpal weaons. They only existed because the DM wanted something that had a chance at killing the munchkin.
2) Players vs DM's pet characters.
Although I did have an excellent time and invented one of my most memorable one shot characters as a result, the campaign had issues. Any campaign where you encounter one of the DM's old characters from a previous campaign is bound to go badly. Especially if things escalate into a fight between that character and the party. You just cannot win.
As for gaming systems, I did play a single session of Harn. I truly hate the combat in that system. While very well detailed, it simply is to stat intensive. The upshot is that I managed to cause the DM to discard his planned notes about 10 minutes into the session. Game demo's at gaming conventions are just great.
END COMMUNICATION