I had decided to use The Wedding in Green episode from the
Episode Book, and so told them that as they rode through the forest they could catch just the faintest hint of the smell of roasting meat. And then they heard a cry not far ahead, and the whinny of a startled horse. As they crested the rise they were expecting to see poachers vs gamekeepers, but instead saw bandits, led by a woman, trying to pull a cleric from his horse. They recognised the rider as one of the abbots who had participated in the sorcery trial from the last session.
Taking the view that a man of the cloth had to be protected from banditry, the younger knight (Sir Justin) couched his lance and charged down the slope. But the outlaw he was charging at was able to leap into the woods where he couldn't be followed (successful Agility vs Riding check). The leader then challenged him to dismount and fight her on foot, which he did - and he defeated her (choosing to disarm her and force her to her knees, rather than killing her). But then a bandit clocked him with a cudgel from behind and knocked him out. (The scenario gave the bandits two "fiat" effects - Knock An Opponent Senseless in Combat, and Hide. This was me using the first of those.)
In the meantime, the squire also decided to charge a bandit, but his player also failed a riding check sufficiently poorly to be tricked by a bandit into clotheslining himself on a tree branch, being knocked from his horse and also hors-de-combat.
That left the older knight, Sir Gerren (Sir Justin's father), who rode down to defend his son and protect the abbot. He slew two bandits from horseback and the remaining one fled. And he took their leader, Mariel, a prisoner. For this effort I awarded him a "Storyteller Certificate" - the system's version of a fate point.
Once the two unconscious PCs had regained consciousness and were ready to travel on (taking an hour or so in the fiction; automatic at the table), they headed off with the abbot towards his monastery - the house of St Sigobert. But at this point, I used the Hide ability, and the PCs (and abbot) were ambushed by the bandits while fording a stream. This was our first use of the archery rules, and the bandits turned out to roll somewhat poorly and so the PCs' armour protected them from 7 arrows. They then drew swords and engaged: the squire was pulled from his horse by one bandit, and Sir Gerren was facing two and having trouble, but Sir Justin defeated two, and then was able to aid his father, killing a third. The surviving bandits fled.
The players decided that it was better for their PCs to accept the abbot's invitation to accompany him to his monastery, rather than hunt bandits through the woods, and they did so. At the monastery, after some legal disputation which was inconclusive (tied checks of Sir Gerren's Presence vs the Abbot's), it was agreed that the monks would try Mariel for violating cannon law by attacking the abbot (the alternative view being that violence on the road was a logically prior violation of the king's law). She insisted that she was simply seeking a priest to officiate over her brother's wedding, and would have let the abbot go safely on his way afterwards (though was more coy about what she would have done with his money - "Everyone knows that you have to bring a gift to a wedding!"). Mariel was duly found guilty, and excommunicated, and then handed over to the knights as the temporal arm to deliver non-spiritual punishment. But they didn't have the gumption to punish her themselves, and so decided to take her to the nearest lord, whom - the abbot informed them - was Lord Murran of Castle Hill. In the meantime the squire helped with various manual tasks around the monastery, while Sir Justin helped care for some of the ill in the hospice, earning the sobriquet Sir Justin the Gentle.
I chose Catlie Hill as the destination because it would take the action closer to the coast, which fitted another scenario I wanted to use. (We are using the map on the inside back cover of the Pendragon volume that I got as part of the Prince Valiant Kickstarter). But the PCs' trip to Castle Hill gave me the chance to use a different scenario - the Rebellious Peasants in the main rulebook. The PCs were riding through a village surrounded by a low pallisade, having entered from the west, only to find the east gate shut against them and a band of peasants armed with pitchforks and crude spears behind them. Their reputation for favouring wealthy abbots over salt-of-the-earth outlaws had preceded them!
Sir Gerren tried to calm the peasants, but the rolled check failed (his Presence is not that strong and at that point he had not developed any Oratory). So his player decided to cash in his certificate to activate Arouse the Passion of a Crowd: his voice grew stronger and more sure, and he explained to the peasants the importance of mutuality and justice between all the king's subjects, which begins with free travel on the roads. The leader of the peasants acknowledged the truth of what he said, and apologised, explaining that it was their hunger that had driven them to such extremes. The PCs expressed sympathy, supped with them on some gruel, and rode on.