Campaigns you hope to run someday before you die

Impeesa said:
Hey, don't look at me. Robotech was written while the Cold War was still going strong, remember. It was never too clear on this, but I have a suspicion the lines didn't change much following the 'unification,' with the Soviets being at the heart of the 'enemy' forces. ;)

That, and the sudden realization that there are aliens out there fully capable of wiping out human civilization (and who are likely coming to get their ship back) would put any internal conflict in a new perspective, don't you think? :)

--Impeesa--

Heck, the Soviets never really go away as the EBSIS (Eastern Bloc of Soviet Independent States) becomes something of a power in the post-Macross, pre-Invid stage...at least you could play around with that according to the old Palladium RPG...not sure exactly how it matches up to canon as it's been awhile...
 

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I almost forgot!

Known Space. Not just Ringworld, but eveyrhting in Niven's universe. Probably d20F or HERO.

(Apologies for the necro...)
 

I can't believe I totally forgot one I'd love to run someday: an alternate Lord of the Rings game based in large part on what Tolkien himself said the story would be like if it was allegorical with WWII (Frodo gives Gandalf the ring and he takes it this time, he becomes a rival dark lord eventually, overthrowing Sauron but keeping him around, Saruman find the missing pieces of ring-lore he needs, he constructs his own ring of power, etc.)
 


Games I'd like to run:

Final Fantasy d20
This is kind of less the d20 FF project I've seen linked off EN World and more what I tried to do with a homebrew setting, although I did pilfer a lot from that for my magic and such. I created a world in more the FF7/FF8 style, and wrote about 43,000 words on it, important NPCs, monsters (and reasons why they wander around), and then my plot as well. I'd love to really flesh the whole setting out, maybe take a little of the Final Fantasy stuff out (mostly my little touches, like the First National Bank of O'aka and MogNet, the underground information network run by Moogles [almost like White Wolf's Nosferatu]) and run a game in that setting again, and really go all out with it. But that would require me to A) get less lazy, and B) find some more gamers since my group moved.

Mage: The Ascension
I've run about five different Mage games, but usually some heavily modified stuff going quickly into the fantastic. I'd like to run just a standard Mage game, Traditions and Technocracy and all. Keep me from doing too much planning.

I'd also love to run a game like Fallout, where it's either the desolation of Fallout 2 or the military-style Fallout Tactics.

I'd love to play in a number of games -- let me head over to that thread and answer it. But these, mainly the first one, are the dream games in my head.
 

I've recently tried very hard to not start a new campaign every week like I used to do because I had so many campaign ideas. That being said, there's still quite a few I'd like to do before I die.

My Stargate SG1/Urban Arcana crossover homebrew D20 Modern setting, linked (on a cosmology level) with my current D&D homebrew setting.

White Wolf's Vampire, with characters starting in the Dark Ages and played throughout history until the modern day and Gehenna.

The Matrix, using Mage: The Ascension for the rules.

The Adventure Path series (The Sunless Citadel, etc) updated to 3.5. Done it once with 3.0, leaving out Deep Horizon.

A combination of the "commoner character" idea and the "back to basic" idea. 3.5 edition rules, basic edition feel.

A Supers game (rules unknown at this point) where the PC supers are backed by a private corporation that has a secret agenda the PCs slowly become aware of. I've had this idea for years.

Council of Wyrms 3.5 absolutely loved this setting and concept and had a 20 level campaign all planned out with a civil war instigated by that one Dracolich, and the return of the Dragonslayers from across the sea and a nasty underdark threat that was stealing dragon eggs and warping them into Shadow Dragons and Deep Dragons and, and, and...huh...I just realized that sounds almost like a reverse Dragonlance. "Dragonslayers...stories told to wyrmlings..."

Council of Wyrms as a setting/backdrop for a "normal" characters campaign and/or a normal campaign set 1000 years after the fall of the Council and the colonization of the islands by humans. Imagine the dungeon crawl potential in the ruins of castles and cities built dragon size.

A D20 Modern/Urban Arcana game based on Friday the 13th: The Series. The PCs inherit an antique shop but it turns out that the shop sold magic items, most of which are cursed and the PCs have to get them back into the vault beneath the store.

And that would be about half of the ideas I've had over the years.

Q
 

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