Kahuna Burger
First Post
If I was going to go that route, I'd skip the tea and make it hedge magic. Mostly because I like the idea of magic that everyone can use for little things that also happens to smooth over "reality" gaps. (Why don't I ever worry about 'monthly issues' for my female characters? Because every teenaged girl learns the morning chant for when such things need to be delayed from her old auntie.)ZombieRoboNinja said:Those who are really, really bothered by the "resting=healing" thing could explain it easily enough.
"Though advanced healing techniques often require in-depth knowledge of herb lore, there are a few recipes commonly known throughout the land. For example, the flower Heartbloom can be dried and boiled into a tea that makes common wounds heal at an accelerated rate. The only trouble is that this flower only thrives in areas verging on the strange and oft-deadly Feywild, making it too expensive for most commoners to use except in the most dire emergencies. However, no adventuring party worth its salt would even consider braving a strange tomb without an ample supply. (Heartbloom costs 1 silver per pot's worth of herb, and one pot can heal 4-7 people.)"
So as long as the party has their supplies and the ability to boil water, they can each drink a cup of this quasi-magic tea and go to sleep, and they'll wake up reinvigorated and ready to fight.
Obviously this still depends on HP not representing physical wounds - it would be dumb for a common herbal tea to mend up all your broken ribs, etc. - but if you MOSTLY buy the "abstract HP" thing and just consider full HP at resting a step too far, this could help.
Somehow I'm now reminded of the bit at the end of Masquerade by Terry Pratchett. Granny W travels all the way home, lays out the bandages and hot water and thread and says "OK, now I have time for it." I can somehow imagine an unbruised adventurer striding into a temple of healing, waiting patiently for his turn and then collapsing in a bleeding pile of mangled limbs.
