J
Do you see any contradictions in your rationale for the 6-hours-rest problem and their statements?
[/QUOTE said:
No I don't. I guess it's going to have to be an "agree to disagree" situation, because I have no problem with the new system whatsoever, and I'm a DM who actually prefers gritty realism. Personally I find it EASIER to realistically explain with the 4e mechanic than the 3e one.
In third, you have exaclty ONE mechanical point in which any serious injury is done to your character... the point at which he drops below zero. (Okay, AT zero could be considered another, lesser one, but mathematically rare.) At that point, he's been injured, and is dying, and WITHOUT magic it is extremely difficult to save him. There is NO point at which he's INJURED, but in no danger of dying. (Loss of HP does not come with any minusses, you see.)
YES you can "fluff it away" and role-play injury that's not mechanically there.
In 4E there are TWO points. The shot that drops you to bloodied, and the shot that drops you below zero. The bloodied shot shows that you've been injured, but nothing that's life-threatening. It can be role-played in any way that would make sense based on the situation at hand. The shot that knocked you below zero hit you for a wollop, stunning you, and making you think that this might be it for you. If you survive then it wasn't as bad as you thought.
As far as being "fine" the next day goes, well, there are MANY MANY ways to explain it, and it's all dependent on the situation that caused the damage, and the thing that healed it. Clerics STILL cast healing spells, so that's STILL one way to explain it.
In the case mentioned above: Falling 120' and being hit by a fireball. Well first off, whichever edition you're playing, if you fall 120' and DON'T DIE, you're pretty damn lucky! But for now let's say that the situation in 3E you have 80 HP and you took 50 damage from that fall. Then the bad guy hit you with a 36 damage fireball, and you were at -6. No one has a problem with the believability of the cleric healing you so let's say that you ARE the cleric and you're lucky enough that the ranger can bandage you up, to stabilize you.
Well, frankly the fall did NOTHING to you 'cause you had 30HP left, so you could have picked yourself up and fought on, but let's just say that the player role-played a broken leg. Then you were hit with the fireball and the player role-played "singed to a crisp". The ranger put a buncha salves in with the bandages and over night you heal what (I'm rusty on 3e healing) your level (12 or so, right?) plus con?
So breaking your leg and getting 3rd degree burns heals all up naturally in 5 or 6 days. But of course, on day 2 you're gonna cast all your healing spells and be fine anyway.
It's all a matter of how you explain it. If you want to call the fall a broken leg, and the fireball 3rd degree burns it's totally UNREALISTIC in either system.
However, in 4E you at least you'll likely get bloodied from the fall.
Let's call you the Warlord, so we don't even have MAGIC healing.
If you don't die from a 120' fall, then you were really lucky, as we stated above, so why wouldn't you explain it in a more realistic way than a 120' free-fall. You fall off a 120' cliff, but you hit some trees on the way down, getting scraped up and landing in a relatively soft patch of mud at the bottom. "Bloodied" then the fireball bursts around you and, sure, you get burnt, and colapse with the last thought in your head being "This is it!" Then the ranger gives you a medic check (activating a surge) and you come to, shaken, bloodied (and burnt!) and you rest for six hours, the wounds bound. Let's call you the Warlord, so we don't even have MAGIC healing.
Next day you're sore, bandaged, salved, and don't have any eyebrows, but you're experience as a seasoned vet makes you soldier on, ready for another day of combat.
Fitz