keterys
First Post
I and I suspect a few others on these boards are stout defenders of Rule 0. This is not to say that a DM who is arbitrary and capricious in his or her rulings deserves anything less than a player walk-out, but I have, and will continue to, rule that oozes can't be knocked prone, insubstantial creatures cannot be forced to move by Strength attacks, and that bloodied and dying are mutually exclusive states of being. And "anything at all I feel like" at the time. "But the rules say I can/don't say I can't..." is the whine of the player who is quickly shown the door in my game. Oddly, I still happen to have a great bunch of players show up at my place every week for more of my arbitrary and capricious rulings...
Just to be clear - I'm not arguing that it's bad to change up the game. I love changing up the game. Actually, I sometimes get derailed and write up huge things of too much changing the game, then don't get to use them. Oops.
I just don't agree with changing it in ways that hurt the players without letting them know in advance, as a general rule. For example, if a player knows that physical melee types are often hindered in attempts to knock things prone or forced movement (as seems to be the case), they can avoid those powers or they might instead make a swordmage or sorcerer. If those decisions are sprung on them later in the campaign, it can marginalize a lot of their choices and potentially even change up their entire character. I could easily see a fighter with lots of forced movement and prone powers playing for a few levels, then the campaign turns into 'Against the Ghosts and Oozes' and he goes 'Err, wait, why do my Footwork Lure, Knockdown Assault, and Tide of Iron powers all suck now!?'
Now, the insubstantial thing could potentially help a shadar-kai PC - would you make them immune to Str-based forced movement from monsters after a shadow jaunt (ie, while insubstantial)? Does it apply to a cleric's Split the Sky, which is a Str attack that pushes with a clap of thunder? Or a rogue's Positioning Strike (Dex vs. Will)? I've seen a DM disallow Positioning Strike entirely because it seemed unrealistic, that was something.
Would a wizard's power that created a giant hand that flattened its target and held it flat against the ground be able to prone an ooze?
For those who like making all oozes immune to prone, how about making them immune to sneak attack? From a standpoint of either fairness or realism, is there a big difference between those decisions?
At any rate, the group decides what's most fun for it (or, if in a LFR game, has a lot less choice in the matter, sadly) - but I quite honestly think the game is a lot easier on both DM and players to just roll with like 99% of the system, than cut off options due to disagreements over realism.
And that's speaking as someone who mostly DMs home games - I have to play in LFR and am well aware of the penalties of strict adherence to RAW.
Cheers, Al'Kelhar
Cheers!