D&D 5E Can a Paladin Cure Addiction?


log in or register to remove this ad





Addiction is a disease according to WHO standards irl. The problem is when it is a substance abuse addiction the disease is partly physical and partly psychic. If it is something else like gambling addiction it is purely psychic.
I would rule that a paladin could cure the physical part of an addiction with his cure disease ability. The mental part is only curable if the patient desires it, that is fact. Maybe a heal spell would do the job, maybe not.
In fact a popular medical view on addictions is that you stay "sick" even if you are clean, in such, that you cannot expect to behave like a healthy individual when it comes to the subject of your addiction.
 

I would allow Lay on Hands to remove the physical symptoms of intoxication or addiction (i.e. withdrawal), like a magical detox essentially. However, I would require GR or similar magic to "cure" the urges and psychological "need" an addict has for their drug of choice.

As for mental distress in general, I lean toward LoH acting as a temporary relief at best. Most of these conditions have some genetic or biological basis, and/or are reinforced by patterns of behavior and thought processes that wouldn't be solved by simply "purging the taint."

Ergo, I would rule that restoration magic in general would only act as treatment for a mental disease, rather than a permanent cure. More powerful and/or specialized magic (up to and including Wish) might be needed for a permanent solution.
 
Last edited:

...
Now, these things aren't diseases in the modern definition, and it's dangerous to classify them as such, because of how humans have treated eachother when mental disorders and the like are defined as diseases, curses, or the like,
...

Wrong, addictions and mental disorders are classified as diseases by the WHO with the intent that no one can come along and tell the addicted patient something like : "oh you simply got a weak will"
Or to the child with ADHS: "cmon sit still, you are doing this for purpose.
These are "diseases" in the way that you got a right, that they be treated medically, and that you are in no further way made responsible for it, than somebody who caught a cold. It is to protect those unlucky persons who are afflicted with such a thing and would wish it only were a cold.
Addictions can have genetic preconditions, means, some people are simply more susceptable to develop an addiction than others.
 

Y'all have gotten way to far on tangents...

RAW, mental illnesses like addiction, depression, or anxiety are not classified in D&D as diseases, or even a form of madness.

A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A Warlock offends some dark power and contracts a strange affliction that spreads whenever he casts Spells.
A simple outbreak might amount to little more than a small drain on party resources, curable by a casting of Lesser Restoration. A more complicated outbreak can form the basis of one or more Adventures as characters Search for a cure, stop the spread of the disease, and deal with the consequences.
A disease that does more than infect a few party members is primarily a plot device. The rules help describe the Effects of the disease and how it can be cured, but the specifics of how a disease works aren’t bound by a Common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague might affect only constructs or Undead, or sweep through a Halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
 

Drugs and addictions aren’t part of the core rules. If you want to add this stuff in (beyond what has already been described above) then you’ll just have to decide on the ramifications. You’re not going to find a rule about curing something that isn’t in the game.

If you want to look at earlier editions for inspiration, 3e addiction affected ability damage in the same way a disease did, and I believe it could be cured in the same way as a disease.
 

Remove ads

Top