PC: Cast Sleep instead of Fireball; keep a rope, or a pair of handcuffs, in your backpack; be swiftly moving on the battlefield. (Or ask the Rogue to help you out?)
Use your imagination and the List(s) of Gear in the rulebook.
DM: Break out the detailed map and the minis, set everything up, and ask the PC "Where are you placing that Fireball?" Even if you normally run more Theater of the Mind style.
PC: Some types of Poison could be non-lethal (paralyzed? unconscious?); but if the poison spell is a zone attack, everybody in the zone gets it, not just the chosen lucky guy.
DM (me): I'd still prod you to explain why you never non-lethally poisoned all the other guys you cast that spell on before today. (Ask after the fight, not in the middle.) This can be a character-development opportunity!
PC: Bigby's Forceful Hand could be cast as a grappler rather than a crusher.
PC: Do you know how the Medicine rules and the Death rules work? You might be able to concoct something...
Talk to your DM about a potion or salve or something that, mechanically, allows the target to auto-save Death checks. Prepare some ahead of next time.
I'm away from books and cannot think of anything else off the top of my head.