I think the players in this case are deciding the fiction that backs it up.
That's exactly what I am saying. Read my previous post. No fiction = no mechanics. Otherwise, you're just playing a boardgame.
If one of my players says, "I use my 'Grappling Strike' power to immobilize the swarm!"
My immediate response is, "Awesome. How do you do that?"
If he doesn't have any fictional justification, then it simply doesn't happen. This whole, "if it's in the rules it should happen" is a boardgame mentality. What I'm trying to accomplish is fiction with the rules there to facilitate that.
See I disagree here- I kind of find it the other way around.
I like games like 4e that give you a rule, then let you decide for the most part about the corner cases and weird oddities.
I never said anything in my post about "corner cases" - so I really don't get how you "disagree" here.
In a game like 3e because the guy writing the rule thought it shouldn't apply "realistically or whatever" to swarms it wouldn't apply to swarms, and it would say so.
Cool if that works for you, but me? I tend to start thinking, but what about this case, or this case... Or what about...
No, I think the same applies to 4E rules. Can you fictionally immobilize this target? Yes? Cool. You do it. No? Sorry, you can't.
There are no "corner case". Every case is the same. Can you fictionally justify it? If so, then you do it.
Now if you're looking for a way to actually have whatever the effect is apply to what the designer thought it should apply to, you have to jump through hoops to make it work.
So for me, 4e style is much easier to work with.
Wtf are you talking about? I don't think the designers look at each scenario and write out whether it applies in each situation. They make a general rule about how to "grab" something and immobilize. It takes common sense and fiction for that rule to be invoked.
Imaginations are different in each person, and so are "knowledge levels." What one person knows as a "fact" another person might know is actually BS.
Just gimmie the rule and I can decide how it applies.
Different strokes n all that.
I'm not talking about "facts". I'm talking about fiction. If you say, "I grab the swarm..." I'm simply going to ask, "Sure. How do you do that?"
If you can't come up with something fictionally, you can't do it. Period. If your answer is... "Uh, I don't know... This power says I can..." I'm gonna say, "I don't give a




. I need to know HOW you do it."
This has nothing to do with "facts" or "knowledge" or "reality" and everything to do with "fiction" and "justification".
If you're playing the game that has "Condition Red" and "Condition Blue" you might as well be playing a boardgame.
There's a reason they added "you are lying down" to the prone entry which was VERY missing from the original entry. It's because fictionally, it matters.
I honestly find it very sad to see people playing with the idea of "rules first" and "fiction second".
For me, it's Fiction First, then determine where the rules come in to adjudicate that.
Unfortunately, the way 4E is designed, it's easy to fall into that trap. So, I understand.