Lord Pendragon said:
I'd allow one wizard to use the wand, and another wizard to grab the wand, but I wouldn't allow the second wizard to use it in the same round. While the second wizard is doing whatever he decides to do is when the first wizard was using the wand. Ad Hoc Simultaneity.
And what if they are in "different rounds"?
Example one (Wizard one won init):
Round one: Wizard one uses wand, Wizard two cannot (according to what you wrote)
Example two (Wizard two won init):
Round one: Wizard two does something else, Wizard one uses wand
Round two: Wizard two uses wand
Do you not allow a back to back use of the wand in example one, but do allow a back to back use of the wand in example two?
From the point of view of the order of when events happen in the game, if you rule this way, you could have back to back Fireballs from the wand in Example two where none of the enemies get a chance to act between castings (i.e. Wizard one is last init and Wizard two is first init in each round) whereas that could not happen in Example one.
In our game, there is rarely anything that we consider a "round". We just have 3x5 cards with everyone's init and we cycle through them. If something happens on that init and the character's init moves (due to delay or ready), we put a marker card in that place in the stack (e.g. for when a spell expires or when an enemy comes out of stun, etc.).
Do you keep track of "which round it is" in your game?