LokiDR said:
Your interpretation adds a check for the 'end of the round' where nothing else does. The flow of a D&D combat can ignore this if not for your reading. I say this check slows down, i.e. breaks the flow, of continues actions.
Ah. I see what you're saying, though I don't know for whom it would be true. The action that you believe would break the flow of continuous actions consists of drawing a line on the list of combatants I keep, and noting that line every time we come to it. It doesn't break any flow at all. Or at least, it wouldn't in theory, as admittedly I've never had to worry about several players trying to cheese a wand.
I see you have been confused by my kobolds. They are tricky. I was speaking about a perfectly legal situation where each sorcerer cast their own spell out of their daily allotment. This still means 16d4+16 damage ignoring AC and ethrealness. That is dangerous at an EL 9, but perfectly valid.
I wasn't responding to your kobolds, and nowhere am I arguing that the wand exploit is
overpowered. I'm arguing that it breaks believability, and can be easily dealth with with a RAW solution, which I use.
How is a few, note the FEW limitation, characters sharing a wand that much more powerful? The limitation is on actions, and this tatic doesn't eliminate that restriction at all. As a bucket can be passed between multiple people in a round, I think a wand can see multiple uses.
The wand can be passed around, sure. It just can't be used several times simultaneously.
There are feats out that let a single person use multiple wands in a round.
I have no problem with such feats. And, were two PCs to each have such a feat, I'd allow them to each use the same wand in a round, since they've taken a feat to halve the time it takes to activate one. (I might require a dex check if they decide to each use one wand, then simultaneously exchange wands, but it'd be doable.)
A party can buy two half-full wands at cost of one full wand. I think Ad Hoc Simultenaity applies if you try to get 16 people to use the same wand at the same time. Two or three isn't a strech at all.
I disagree. If two or three people can use the same wand in the same period of time, then one person should be able to do the same, because it obviously only takes 1/2 or 1/3 of a round to use a wand. That's not the way it works RAW, barring feats. A wand takes a standard action to use, and there's not enough time in the remaining move action to use it again.
Lets try another example, from a more modern point of view. I have a gun, which I shoot. Then an enemy snatches that gun from me and shoots back. This is a typical scene in many action movies. Its not a strech at all. But it does happen faster than 6 seconds. Since a wand is a spell trigger item, I think the analogy fitting.
The analogy has absolutely no bearing on the issue at hand, because using a wand is not an instantaneous action which requires no concentration, like firing a gun. If it were, it'd be a Swift Action, not a Standard Action.
If you want a simpler example, take a group of people tossing an item along. Person 1 throws, person 2 readies to catch and throw. This can easily get through 4 or 6 people in six seconds, assuming short throws. But it is a standard action to throw. I say Ad Hoc Simultenaity keeps that chain from breaking the sound barrier, but not from a ball speed of effectively 30 MPH.
The speed of the ball has nothing to do with it. Let's assume that bouncing the ball takes roughly 4 seconds (more than half the 6 second round, which is fitting since a standard action can be used to perform a move, but a move action cannot be used to perform a standard action.) And throwing the ball to another guy only takes 1 second. So the first person bounces the ball, then throws it. 5 seconds have passed. Now the second guy has the ball. He starts to bounce it, but he's only 1/4 of the way through when the 6 seconds are up. Two guys cannot bounce the same ball in six seconds.