Elephant
First Post
Khaalis said:Arcane magic should never equal divine magic for healing. This is both from a game balance point of view as well as from a metaphysical view. No arcane magic should be able to equal a gift normally bestowed by deities. With that said, healing is technically a Necromantic effect, so I would allow healing versions of Necromantic spells but that have a cost either to the caster or to someone else.
Using Wish as a guide, I would allow a wizard to develop arcane versions of the equivalent cleric healing spells at +2 level; thus, an arcane Cure Light Wounds would be a third level spell, and so on. It's a simple extrapolation of Wish and Limited Wish down to lower spell level versions.