Can anybody help with this conversion?

talmar

First Post
I found a really really old monster called a MIST GOLEM. I'll post the original write up and am wondering how this could be converted to 3e.

Mist Golem:
ac: special
hd: 21
thac0: 1
dam: choking
sa: engulf
sd: immune to physical attacks and most magic
size: L
align: N

This golem can only be affected by wind or air as follows:

- A gust of wind will cause 3d10 damage and stun it for 1 rd
- Attacks of an air elemental or djinni will cause normal damage
- Other spells or creatures of similar nature will inflict similar damage at DM's discretion.

Such attacks or effects may move trapped persons out of the golem's mists - also at the DM's discretion

Each time the golem hits (2 atks/rd) it engulfs the target, blocking all air flow. In 2 rounds such a victim will be unconscious from lack/pressure of air in the lungs, and in 4 rounds will be dead. One with a necklace of adaptation or similar item can survive within the golem, but cannot escape and may die of starvation instead. The golem can easily have six people engulfed and choking simultaneously. It will attack the nearest people first, and invisibility or mirror images will not fool it for a moment. Note that the golems form mutates as it gets more victims - it goes from being a rough humanoid to a large, spread out cloud of dense gas. This is how it can suffocate several people at the same time while still being immune to physical attack.
 

log in or register to remove this ad

I realize this is not a very well written up creature but I took it straight from the source.

I really like the idea but am not sure how to impliment it using 3e rules.

Any help would be greatly appreciated.

Thank you.
 



Worked out a qiuick first draft. I lowered the HD to 10 'cause a 10 HD construct should have close to the same avg hit points as a 21d8 creature. Here's what I've got so far:

MIST GOLEM [CR 6]
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision, Listen +0, Spot +0
Languages none
------------------------------
AC 9, touch 9, flat-footed 9
(-1 size)
hp 85 (10 HD); DR 10/magic
Immune magic
Fort +3, Ref +3 Will +3
------------------------------
Speed fly 30 ft. (perfect)
Melee slam +7 (1d8)
Space 10 ft.; Reach 5 ft.
Base Atk +7; Grp
Attack Options suffocation
------------------------------
Abilities Str –, Dex 10, Con –, Int –, Wis 11, Cha 1
SQ gaseous form, engulf, construct
------------------------------
Immunity to Magic (Ex): A mist golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A gust of wind spell inflicts 2d8 points of damage (save for half) and stuns the golem on a failed save.
Spells with the air descriptor effect the golem normally.
Engulf (Ex): Any time a mist golem ends its movement in an occupied square it engulfs any creatures in that square.
Suffocation (Ex): Each time the golem engulfs a target it blocks all air flow. This causes the engulfed creature to make a DC 15 Fortitude save or be reduced to 0 hit points. The next round the creature is reduced to -1 hp, on the third round it dies. The save DC increases by 1 each subsequent round a creature is engulfed.
Gaseous Form (Ex): Since its body is composed of mist, a mist golem shares the characteristics of a creature in gaseous form. It can pass through small holes and openings and has damage reduction 10/magic.
 
Last edited:

Remove ads

Top