Can creature immune to poison, suffer form the nauseated effect?

Caliban said:
You're the one who brought it up, not me.

Yes, but I mean it's not relevant whether one currently exists.

A non-Fort-save nauseating spell can nauseate an undead creature. Even if there aren't any at present.

That's not nauseated, is it? And it's obviously a mental effect, not a physical one, in the case of that spell.

Not [Mind-Affecting], though, so they aren't immune.

You'd be happy with constructs and undead being sickened, but not nauseated?

-Hyp.
 

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Really strange....did anyone notice that Warforgeds(constructs with the living construct subtype) are specifically immune to nausea?

And,by what Hypersmurf pointed out,a real construct isn't immune to nausea?

Another WotC strangeness.... :confused:

Edit:i forgot that they cannot be sickened too....... :confused:
 
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Hypersmurf said:
A non-Fort-save nauseating spell can nauseate an undead creature. Even if there aren't any at present.

Actually, Bestow Curse would do it - a curse that provides a 50% chance of being nauseated each round.

This is strictly weaker than the example curse that gives a 50% chance of no action each round, and thus fits the guidelines ("should be no more powerful than those shown here").

It's a Will negates, it's not mind-affecting, it's not poison or disease or whatever.

(As a necromantic effect, it wouldn't have worked in 3E, but it works just fine in 3.5. Like Ray of Enfeeblement.)

-Hyp.
 

Hypersmurf said:
Yes, but I mean it's not relevant whether one currently exists.

A non-Fort-save nauseating spell can nauseate an undead creature. Even if there aren't any at present.
Whatever. "Even though nothing actually supports my position, something theoretically could, so I'm right".


Not [Mind-Affecting], though, so they aren't immune.
Never said they were.

You'd be happy with constructs and undead being sickened, but not nauseated?

-Hyp.
Not really happy, but sickened can be seen as a non-physical effect, and thus the existance of a living metabolism is not required. Sometimes the Sickened condition requires a will save to avoid, sometimes it requires a fort save. I think non-intelligent constructs and undead should be immune to it, but it seems to be an oversight.

Nauseated always requires a fort save, based on the examples given in the core rules.
 
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Caliban said:
Nauseated always requires a fort save, based on the examples given in the core rules.

No, all the examples in the core rules of effects that inflict the nauseated condition require a Fort save.

The condition itself doesn't; just all the things that specifically inflict it do.

And I stand by Bestow Curse as a way of doing it that doesn't grant a Fort save.

-Hyp.
 

Hypersmurf said:
No, all the examples in the core rules of effects that inflict the nauseated condition require a Fort save.

The condition itself doesn't; just all the things that specifically inflict it do.
Exactly my point.

And I stand by Bestow Curse as a way of doing it that doesn't grant a Fort save.

-Hyp.
Nowhere does it mention "nauseated" in the spell description, but go ahead if it makes you feel better.

I really think you decided to nit pick something didn't need to be nit picked. It has served no practical purpose, other than to be annoying.
 
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Caliban said:
Nowhere does it mention "nauseated" in the spell description...

No, but the nauseated condition restricts someone to a move action only.

One of the curses restricts someone to no actions, 50% of the time.

The text of Bestow Curse says people are free to come up with their own curses, though they should not be more powerful than the examples given.

A curse that causes someone to be nauseated, 50% of the time, is less powerful that one of the examlpe curses - the example curse does everything the nausea curse does, plus also prohibits the move action.

Therefore the nausea curse is allowable within the guidelines - if anything, it's underpowered.

Since the nauseated condition does not require a Fort save, the only applicable saving throw is the Will negates of Bestow Curse.

-Hyp.
 

Hypersmurf said:
No, but the nauseated condition restricts someone to a move action only.

One of the curses restricts someone to no actions, 50% of the time.

The text of Bestow Curse says people are free to come up with their own curses, though they should not be more powerful than the examples given.

A curse that causes someone to be nauseated, 50% of the time, is less powerful that one of the examlpe curses - the example curse does everything the nausea curse does, plus also prohibits the move action.

Therefore the nausea curse is allowable within the guidelines - if anything, it's underpowered.

Since the nauseated condition does not require a Fort save, the only applicable saving throw is the Will negates of Bestow Curse.

-Hyp.
"Even though nothing actually supports my position, something theoretically could, so I'm right".
 

Caliban said:
"Even though nothing actually supports my position, something theoretically could, so I'm right".

More "Even though there are no examples demonstrating my position, there are no rules contradicting it."

Constructs aren't immune to the nauseated condition.

-Hyp.
 

Hypersmurf said:
More "Even though there are no examples demonstrating my position, there are no rules contradicting it."

Constructs aren't immune to the nauseated condition.

-Hyp.
There is nothing in the core rules that can explicitly give them the nauseated condition.
 
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