Ahnehnois
First Post
When are we getting that game? Seriously.I posit that, at the end of Third Edition, players were mostly ready for a new edition. One that cleaned up the rules, addressed some of the issues, and made the game easier to play.
When are we getting that game? Seriously.I posit that, at the end of Third Edition, players were mostly ready for a new edition. One that cleaned up the rules, addressed some of the issues, and made the game easier to play.
There's an assumption to this statement that that 4E and Pathfinder well suit the desires of their players today.
Now, I know that that is all from the Pathfinder fan's side, so let me ask the 4E players out there: What not-4E features are you looking for in Next? Let's say down the line they balance the classes better and we see some more optional rules that could make Next hew closer to 4E if that's how you'd like to play it. What else would you do with a modular, turn-the-dials-any-which-way Next?
I mean, yeah, if 4E is your one-system-to-rule-them all, don't switch, you've already got what makes you happy. Pathfinder obviously fulfills that need for a lot of former 3.5ers. But like Jeff Carlsen said, a lot of us are just using the system we have because it's the best of the current options, and I think there are actually quite a lot of us on both sides that'll at least seriously consider switching come release time.
I'm a big fan of 4e, but even more than that I'm a polygame-ist. So when I look at Next, there will always be a question of whether or not it will be my regular weekly game. I don't know if it will reach that point. I mean, it's not just competing with 4e here; it's also competing with AD&D, RC, Savage Worlds, Dungeon World, Fate Core, Call of Cthulhu, WFRP, Earthdawn, and countless other games I've never even gotten to run. For example, I just got my copy of Ehdrigohr. It looks awesome, and I hope I get to run or play it.Now, I know that that is all from the Pathfinder fan's side, so let me ask the 4E players out there: What not-4E features are you looking for in Next? Let's say down the line they balance the classes better and we see some more optional rules that could make Next hew closer to 4E if that's how you'd like to play it. What else would you do with a modular, turn-the-dials-any-which-way Next?
At this point a number of people are stubbornly set in their ways and anything less than catering to their exact needs won't be enough for them to switch to D&D Next.
These comments suggest that it is some sort of character flaw for someone to want to play a game that suits his/her tastes; or (flipping it around) that gamers have some sort of duty to compromise their tastes so as to keep the designers of less-than-optimal games in business.I think it may be that players today are too picky to begin with, so the bar of "suit their desires well" is set too close to "suit their desires perfectly" for designers to be able to hope to match.
I think this is a key issue for WotC. If it's true, D&Dnext may do pretty well. If it's not - if lots of people are playing 4e or PF not just because they're "lease resistance" convergence points for RPGing, but because those systems are actually well-suited to their preferences - then D&Dnext may have a harder time of it.There's an assumption to this statement that that 4E and Pathfinder well suit the desires of their players today. I tend to think that each is more the path of least resistance for most players.
These comments suggest that it is some sort of character flaw for someone to want to play a game that suits his/her tastes; or (flipping it around) that gamers have some sort of duty to compromise their tastes so as to keep the designers of less-than-optimal games in business.
Not at all. People should play what they want to play. However, getting a group of, say, 6 players and a DM who all agree that their tastes are identical and that one system somehow perfectly fits all their tastes is unlikely at best. Most people who play a game do so because it is the CLOSEST to what they like and they can find people willing to play that game.These comments suggest that it is some sort of character flaw for someone to want to play a game that suits his/her tastes; or (flipping it around) that gamers have some sort of duty to compromise their tastes so as to keep the designers of less-than-optimal games in business.