billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
For me Dungeon World provides a more compelling D&D experience than D&D. But Mike Mearls really doesn't have room to design a new system like that - he's locked into D20, AC, HP, Saving Throws, fire and forget magic, pages and pages of canonical 'spells', Classes, Levels. The only reason he's locked into those things is the assumption by the buyers of the system that those things are required. Those assumptions may be wrong, but how many people have been totally open about what D&DN could look like?
I think they have pretty good empirical evidence that at least some of those things are required for a new D&D edition to have the level of success they need it to have. That's why we're getting the D&D Next that we are so far.
If you're going to design a game from the ground up without building on mechanics that came before it in a particular game line, then set out to do so. Don't set out to come up with the latest revision in a legacy product that comes with baggage, buyer assumptions, and a base of players and fans. They won't think you're doing them a favor even if the game play is so good it's better than sex. Forge a new IP entirely.