Vegepygmy
First Post
Yes, you do (though you changed the details of my hypothetical). Allow me to demonstrate.I don't interpret it that way.
Now, let's see how it works if B rolls 12 nish instead.PC A rolls 17 nish. (A has init mod +2)
PC B rolls 11 nish. (B has init mod +1)
PC C rolls 11 nish. (C has init mod +0)
1. A can delay to 12 and go before both B and C.
2. A can delay to 10 and go after both B and C.
3. A can delay to 11, but if he does, the order will be: A, then B, then C (the same as if he had delayed to 12).
According to the Initiative Tie rule.
See? The order of initiative has not changed: in both hypotheticals, the initial order is A, B, C. The only difference is that in the second hypothetical, B rolled 1 better on his initiative check.PC A rolls 17 nish. (A has init mod +2)
PC B rolls 12 nish. (B has init mod +1)
PC C rolls 11 nish. (C has init mod +0)
1. A can delay to 11 and go between B and C (B goes on 12, A goes on 11 before C, and then C goes).
According to the Initiative Tie rule.
But because he did, A can use the Delay action to take his turn between B and C -- which he cannot do (according to you) if B and C get the same original initiative result.
Does that make any sense to you? Because it doesn't to me. Why should B's original initiative result have any effect on whether A can act immediately before C or not?
Yes, but you say you want to understand the rules better. To understand a rule, it is often helpful to understand the purpose of the rule. "Don't cross the street without looking both ways first" makes little sense unless you know why you're looking. Looking both ways and then stepping out in front of a speeding car may obey the strict letter of the rule, but it completely misses the point.Water Bob said:I'm not considering it one way or the other. I didn't say that I liked the rule. I'm just telling you what I see when I read the rule.
The initiative rules exist to establish an order of action resolution. The Delay action exists to allow actors to postpone their turn until after someone else's turn. (That's why you can't use it to interrupt someone else's turn). I assert that the rule you see in the text doesn't in fact exist, and as support for my argument I point out that there is no reason for it to exist. You could buttress your argument that it does in fact exist if you could point to some reason for it to exist.
So, what reason is there for it to exist?
You've completely missed my point. It isn't whether you can use a particular action to interrupt another character's turn; it's how the Initiative Tie rule is meant to interact with other rules (such as the Delay rules and the Ready rules).Water Bob said:The Ready Action specifically states that a character can interrupt another character's turn. Thus, if PC A wanted to go between PC B and PC C, the Ready Action would be the answer, not the Delay.
If the Initiative Tie rule is meant to interact with other rules the way you think, then how do you explain the way it interacts (or fails to interact) with the Ready rules?
No, I'm well aware that they have different purposes. I'll ask you again: how would you resolve the following scenario?Water Bob said:You see, you're thinking the Delay and the Ready have the same job. But, it's clear here that they are two different actions aimed at different results.
PC A rolls 11 nish (A has init mod +0)
PC B rolls 11 nish (B has init mod +1)
PC C rolls 12 nish (C has init mod +2)
1. On "12," C readies to cast a spell if A fires his bow.
2. On "11," B goes before A.
3. On "11," A fires his bow, triggering C's readied action.
4. On the next round, in what order do A, B and C take their turns?