SkredlitheOgre
Explorer
No version of any game I've ever played has given me everything I ever wanted. I can say that because I don't know what 'everything' I want is.
Today the latest versions of games within our hobby have lifted the restrictions that we may have chafed at in bygone years. Have these changes, that allow you to do things you were prohibited from doing, diminished your fun?
Racial level limits and class restrictions...
Niche protection (though I doubt that's what it was called) was one of the motivations behind classes. Skills have emerged as an important part of the experience...
I really wanted the delve-format. It looked so easy, cool and developed in the first photos that popped up. Soon the delve-format was added to modules. I was aching to try it out. Alas, the delve-format was a complete catastropy.
No. I think you're on to something about the the value of not always getting what you (think) you want, but I disagree with your focus on certain mechanics.Have these changes, that allow you to do things you were prohibited from doing, diminished your fun?
Does it? In 3e, human was widely considered one of, if not the best racial choice, optimization-wise.Limitations have been lifted or entirely erased. This has a profound effect on power.
But that's classic example of front-loading. Demi-human level limits only come into play if the campaign lasted to those levels. Which was hardly a given. Most 1e/2e play I saw ran from levels 1-9, with the rare campaign going past level 12.Racial level limits and class restrictions were included before to balance out races that were considered more powerful.
Which, given the general number inflation/proliferation of both kinds and sizes of other bonuses in later editions, means quite a bit less than it used to.The result has been that ability score bonuses have increased both in value and quantity.
This is a bit of a wash. The way different classes participate in combat has changed, but all classes had combat roles, because monster-fighting has always been a core activity.Classes that were once considered somewhat pathetic in battle have been reshaped into combat classes.
Niche protection isn't a big thing for me --I like cafeteria-style point buy systems like HERO/M&M-- and the power creep is largely illusory IMHO, but I'm totally with you on the more maths thing. Later D&D is plagued by bigger numbers. They're unnecessary -- a few sessions running AD&D really drives that one home.The erosion of niche protection, power creep, more maths and balance issues have been my bane.
[MENTION=22424]delericho[/MENTION] I'm not clear on what you are disagreeing with me about.
The examples I gave were ones that I chafed at. I looked at any way I could avoid racial level limits. Not that they ever came up.