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Can Hobby Stores Make Their Saving Throw?

We've talked before about geek culture taking over the world, from movies to conventions, but another trend is accelerating that may affect hobby gaming: the death of the retail store. Can geek culture save it?

We've talked before about geek culture taking over the world, from movies to conventions, but another trend is accelerating that may affect hobby gaming: the death of the retail store. Can geek culture save it?
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[h=3]From Craftspeople to Chain Stores[/h]Retail stores came into vogue in the 1870s. Prior to that point, shoppers primarily dealt with craftspeople locally:

It wasn’t until mass manufacturing gathered steam, fueled by the national railroad and wider transportation networks, that the concept of a department store became viable. John Wanamaker, whom many generally regard as the pioneer of marketing, opened the first department store in Philadelphia in 1876. Unlike small shops at the time, Wanamaker’s made use of price tags and a money-back guarantee. Out went constant haggling with small-time proprietors, and with it, various cottage industries.


It didn't take long for another company to upend the department store mode. It was Sears who cut out the middleman, a sort of Amazon of its day:

Just as Wanamaker and its progeny—Macy’s, Lord & Taylor, Nordstrom, Saks, and others—forever changed the retail landscape in dense cities, Sears made a dent in sparsely populated rural areas. Sears, Roebuck & Co.’s mail-order business flourished at a time when farmers in rural America were selling their crops for cash and buying what they needed from rural general stores.


And so that model continued. Until now.
[h=3]Death of a Salesman[/h]Retail store closings have been accelerating for some time, but the rate of closures has sharply increased this year. Jackie Wattles reports at CNN:

Brokerage firm Credit Suisse said in a research report released earlier this month that it's possible more than 8,600 brick-and-mortar stores will close their doors in 2017. For comparison, the report says 2,056 stores closed down in 2016 and 5,077 were shuttered in 2015. The worst year on record is 2008, when 6,163 stores shut down. "Barely a quarter into 2017, year-to-date retail store closings have already surpassed those of 2008," the report says. If stores do close at the rate Credit Suisse is projecting, it could mean America will lose more than 147 million square feet of retail space this year.


Why is this happening? The decline, triggered by the global recession in 2008, has two primary drivers, cheaper clothing alternatives and online shopping:

The growth of cheap, trendy fast-fashion has been unstoppable in the US in the past decade. To illustrate the point, Macy’s famous Manhattan flagship store on 34th Street now shares the corridor with three H&M stores, including the world’s largest, which is literally across the street from one of its other locations. Internet retailers have been grabbing customers from department stores, too, and reducing foot traffic to their brick-and-mortar stores. Financial firm Cowen and Company predicts department-store apparel sales will grow a little in the coming years, but Amazon will blow past them to surpass Macy’s as the biggest clothing retailer in the US by 2017.


It's easy to see why some analysts are predicting the death of brick-and-mortar altogether. And yet there are standouts.
[h=3]Those Still Standing[/h]There are companies that are thriving in this new economic environment, like discount retailers T.J. Maxx and Marshalls, which points to price being a primary factor in the decline of brick-and-mortar. But more high-priced stores are doing well too. Apple's model in particular shows that experience is still important to customers, and that's good news for geek stores.

Hobby stores can resist these trends. A defining trait of geekdom is its devoted fan base, a key attribute for return customers. Additionally, hobby gaming in particular is a participatory experience that requires more than just a sale. Synchrony Financial's white paper, "The Future of Retail," explains the key attributes that will differentiate stores in the future, and geek stores fit the bill:

Brick and mortar stores will exist in the future, but there will be fewer of them. A new model of delivering not only products, but also genuine brand experiences is emerging. People are social by nature and will be drawn to gathering places to share ideas and be entertained. It’s not just about making money. It’s about building trust. Retailers who tap into this trend will be rewarded.


Hobby gaming also tends to have a much stronger form of brand identification that encourages loyalty:

In high-involvement categories, specialty retailers will remain a go-to, but variety will be important. With that said, shoppers are reaching a tipping point around American consumption. Feelings of angst about acquiring too much “stuff” is driving a shift toward purchasing experiences rather than things.


ICv2 notes that stores are recognizing the value of geekdom by shifting their inventories, with Barnes & Noble, Gamestop, and FYE jumping on the geek bandwagon.

Although the future of brick-and-mortar stores looks uncertain, it seems likely hobby gaming outlets -- with their interactive experiences, loyal fan base, and strong brands -- will come out stronger from the downturn.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

I think @Coeryartus has said it well. I see the future of hobby gaming stores as a social/community gathering place.
[MENTION=51833]Sunsword[/MENTION] has already said that store owners need to adapt, so I don't think any product line is going to sustain or doom stores in general. Small business owners need to adapt, and sell what people want.

And, that's probably not going to be products in the future. At least not at the level they once were. One thing that hasn't been mentioned, and I know several wargamers who would love it (and pay for it) is storage at their game store. I've never seen it, but these wargamers would pay to rent a locker/drawer rather than have to carry around with them their foam cases to carry all their figures.

Oh, and I will agree with [MENTION=6796661]MNblockhead[/MENTION] too. The way the owner presents himself, and insists that his staff presents themselves, sets the tone of the store. IMO, every owner and employee should be wearing a collared shirt with the store logo on it. It's amazing how such a simple "uniform" sets an environment of clean professionalism.
 

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Yaarel

🇮🇱He-Mage
I dont understand the problem. If hobby stores sell both tabletop games and computer games. They should be doing fine.

Make publish-on-demand available to translate digital books into physical books, will flourish even longer.

Make 3D printing to convert favorite mini into physicality. Awesome.

Why is there a problem?
 

drnate29

First Post
Fully agree with [MENTION=5399]Coreyartus[/MENTION]...I joked with my friends about starting an RPG-themed nursing home in 20 years. The path forward for gaming stores is absolutely to promote community and provide a comfortable space to play with related services. Private rooms (so you aren't having to talk over near-by tables), strong Wi-Fi and food service would be great and I'd think do-able ideas. I'm not a MtG or Pokémon player, so I can't really speak to that, but I'd agree with [MENTION=6756765]Rygar[/MENTION] that your FLGS will very likely fold if it tries to survive on product sales.
 


Selvarin

Explorer
Well, it is true people often act irrationally. It is also true that if you lower prices, you move more units. If you move more units, your competitors typically move fewer units.

The example I provide is the very fact that many stores are closing up as online retailers are flourishing.

As a counterpoint to your example, I will not drive further and spend more if I can help it. Occasionally, yes. Typically, no. In aggregate, the higher prices mean fewer sales. In the old days I merely knew game supplies were expensive and I could not afford as much as I would like.

Now that I know things can be more cheaply acquired I make use of this knowledge. I do not think I am particularly exceptional in this regard.


Not really irrational if you enjoy going to a nerds' paradise and seeing people, etc. I can be the same way. Easy enough to buy online but it's good to take a drive and get out.
 

Just out of curiosity, what gaming products are you interested in? You listed most of the major categories, and I'm not sure what's left that would have enough demand to help support a business. Wargaming? (But you listed GW, so that rules out Warhammer.) Non-MtG card games? Star Wars RPG or miniatures games? Small press games of various stripes can be interesting, but demand is usually limited, so is it realistic for a FLGS to carry a deep selection? You may just have eclectic-enough tastes that most stores just can't cater to you economically. They can't be all things to all people, unfortunately.

I look for RPGs other that aren't D&D or Pathfinder, selections of paints beyond Citadel, minis that aren't the same ones that everyone else carries, terrain, used books and items, and a lot more. I understand why many game stores don't carry a very deep selection of those things, but there's no reason for me to be their customer if they don't. Outside of occasional trips to that one large game store I mentioned, nobody in any of my weekly gaming groups buy locally anymore, either, for the same reasons.
 

Copying/binding/map-printing/3D-modeling-on-demand services, wifi access and digital gaming surfaces and projection tables with easy PC hookups, spacious and comfortable gaming facilities, food/drink vending, equipment rental, Painting/Modeling workshop spaces and tools, etc--these are the kinds of spaces gamers can't get at Amazon.

Those are great ideas!
 

mjsoctober

Explorer
While I feel very bad for anyone whose livelihood is threatened by technological advancement (I'm sure my job won't last either eventually) as much as it can be fun to visit an FLGS, I don't understand paying more than you have to for a product for the sake of supporting a B&M store? The FLGSs near me don't really offer me anything. NONE of them run D&D Adventurer's league, and I don't play M:TG anymore. I can order a D&D book from Amazon for about $35 or pay a $20 to $25 premium for the same book at a B&M store, not to mention gas. I feel bad for them, but I'd rather save the money.
 

While I feel very bad for anyone whose livelihood is threatened by technological advancement (I'm sure my job won't last either eventually) as much as it can be fun to visit an FLGS, I don't understand paying more than you have to for a product for the sake of supporting a B&M store? The FLGSs near me don't really offer me anything. NONE of them run D&D Adventurer's league, and I don't play M:TG anymore. I can order a D&D book from Amazon for about $35 or pay a $20 to $25 premium for the same book at a B&M store, not to mention gas. I feel bad for them, but I'd rather save the money.
And you're not wrong. I've said elsewhere, hobby stores have to sell more than products. Because they will never have the volume to compete on price, they have to provide more than the commodity product.

They have to provide;
- community
- advice
- friendship
- space
 


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