Tiew said:How bad is it to just change the rules in D&D to make interesting (at least to me) monsters and encounters.
What do you guys think? Is it ok to bend/break character creation rules in the quest for interesting situations?
First off, I don't think you're making 'random' changes. Your post shows that you've clearly thought about this for awhile and given it some consideration.Tiew said:Hey, just wanted to get peoples opinions. How bad is it to just change the rules in D&D to make interesting (at least to me) monsters and encounters. (snip)
What do you guys think? Is it ok to bend/break character creation rules in the quest for interesting situations?
Tiew
Mishihari Lord said:My only caution would be to be careful of the things that players will want to do too. If an NPC has a power that your players will want, be prepared for them to try to acquire the class, spell, or magic item to do it too.
A blackguard has willingly submitted himself to Evil; in this case, it seems that the paladin has been duped.Jdvn1 said:Sounds a lot like a Blackguard. Maybe you want to use that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.