CapnZapp
Legend
Generally, being able to spend your action on a bonus action would be balanced, since it's almost always (or "always always") a downgrade.
In combat, for instance - sure, spend your action to hex or mark an enemy and pay the huge cost of not actually attacking.
But that's not what the OP is fishing for...:
In this case, combat hasn't yet started, and so the value of your action is much lesser.
In this case it's clear that what the OP wants to do is to perform two rounds of buffing in just one round.
But (one of) the main idea(s) of having bonus actions is that you can only do one per round. This allows you to designate something you should only be able to do once per six seconds as a bonus action, even though you don't want to make it cost your real action.
So, my answer remains no, that's not allowed by the rules. And it's not that it makes sense either - what makes sense is that you're only supposed to pull off one "something extra" per round. The fact you don't have a use for your normal action is irrelevant. I suggest that each round you're not actively doing something with your action, what you're really doing is actively making a Perception check to look out for danger.
If you allow it as a house rule is another matter. Sure it allows better/faster buffing in these specific circumstances, but it's hardly broken or anything. But be aware having "an unspent action" is a purely mechanical construct, because in "reality" you never don't use your action - it's much better if you always are considered to spend your action on something, even if that is Dodge or Percept or something "passive".
In combat, for instance - sure, spend your action to hex or mark an enemy and pay the huge cost of not actually attacking.
But that's not what the OP is fishing for...:
Let's say I'm a Hexblade, and I have one round to cast support spells before the enemy is within reach. Ideally I want to cast hex on an enemy and then use Hexblade's Curse on that enemy. The issue is that both of those are bonus actions, and I'm not sure whether you can use your action to do something that should take a bonus action. It would make sense if you could, but I've not seen any rules that confirm or deny that.
This applies similarly to Oath of Vengeance Paladins who want to Vow of Enmity+Hunter's mark on the first round, since those are also both bonus actions.
In this case, combat hasn't yet started, and so the value of your action is much lesser.
In this case it's clear that what the OP wants to do is to perform two rounds of buffing in just one round.
But (one of) the main idea(s) of having bonus actions is that you can only do one per round. This allows you to designate something you should only be able to do once per six seconds as a bonus action, even though you don't want to make it cost your real action.
So, my answer remains no, that's not allowed by the rules. And it's not that it makes sense either - what makes sense is that you're only supposed to pull off one "something extra" per round. The fact you don't have a use for your normal action is irrelevant. I suggest that each round you're not actively doing something with your action, what you're really doing is actively making a Perception check to look out for danger.
If you allow it as a house rule is another matter. Sure it allows better/faster buffing in these specific circumstances, but it's hardly broken or anything. But be aware having "an unspent action" is a purely mechanical construct, because in "reality" you never don't use your action - it's much better if you always are considered to spend your action on something, even if that is Dodge or Percept or something "passive".