Can Prone Ally be shifted?

I think you can do so. In the pvp/pennyarcade 4e playtest on wizards. Episode 1 or mabye 2. They knock a goblin prone. On the goblins turn the dm says the creature crawls (shifts) away from Binwin. I may be wrong on this though.
 

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Yep, he does in fact do that in that game. Sort of. What he actually does is let Goblin Tactics trigger - it was otherwise _never_ going to trigger in their entire goblin encounter. So he might have ruled so just to show off the 'cool goblin power'. Or been in error. Or been ruling correctly. Dunno.

He also allows a scorching burst to not hit someone in the area, for everyone to shift with the fighter getting his immediate attack, etc. He's DMing a game for people who don't know the rules and playing fast and loose with certain things. Which is cool, but unfortunately not a silver bullet for solving the problem.

I really hope they errata prone soon :)


 

Yep, he does in fact do that in that game. Sort of. What he actually does is let Goblin Tactics trigger - it was otherwise _never_ going to trigger in their entire goblin encounter. So he might have ruled so just to show off the 'cool goblin power'. Or been in error. Or been ruling correctly. Dunno.

He also allows a scorching burst to not hit someone in the area, for everyone to shift with the fighter getting his immediate attack, etc. He's DMing a game for people who don't know the rules and playing fast and loose with certain things. Which is cool, but unfortunately not a silver bullet for solving the problem.

I really hope they errata prone soon :)


Thanks. I guess my rule will be you can shift while prone regardless of what is letting you do so. Your just screwed if your up against a wall :devil:
But this edition is pretty easy to make rules on the spot with so if any anomaly's pop up I think one can make a band aid quickly.


 

I don't think it's that big of a deal. The rules seem to say everything that is necessary. Movement is halved when crawling, which can be done while prone. No restrictions are placed on Shifting, so it shouldn't be affected (think of it maybe as rolling away).

In fact, no restrictions are made concerning running, so I see no reason not to allow a prone person to run (fast crawl) with the usual restrictions, and the increased distance halved (so a net gain of 1 square), as it is still 'movement'.
 

Crawling 'at half speed' is subtly different to 'move up to half your speed'.

Crawling at half speed implies to me that you cannot shift into an adjacent square because it costs two squares (as in moving into difficult terrain), whereas

Crawling up to half your max speed implies that your movement doesn't cost two to enter a square (as in half speed) and therefore you can shift the 1 square.

Call me a rules lawyer if you want, but it's a pretty frequent event and I want to get it right RAW & RAI.
 




OP- this is not so much a rules question as a game question.

You mean a rules question.

This is EXACTLY what killed 3.x for me.

Then perhaps you quit 3.x for the wrong reason. This is a rules discussion forum. People will tend to use it to discuss rules.

Seriously people, there is no reason to dive into the rules and disect them word for word.

Need has nothing to do with it. Think want.
 


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