Can you crit with disrupt undead?

The rules are on your side.

I would tend to agree that the player had a good point though. It's a matter of flavor in your world. Straight RAW you are 100% right, but I have run an undead heavy campain and allowed for crits from spells that channel positive energy before, balanced things out more. I also allowed for holy weapons to crit, and perform sneak attack though too. But that was because 90% of the badguys were undead and to not allow for the rogues to be useful and for the diferent weapon crit ranges and multipliers to mean something the game would have been unballanced.
 

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KarinsDad said:
Just out of curiosity and off topic, did you roll all 80 dice, or did you average some percentage of them? I'd like my current campaign to get to Epic some day and was wondering if the players would enjoy taking out the time to get an accurate number when so many dice are involved.

Isn't that just a CL 20 disintegrate anyways? Still sounds like fun! Personally, I would've rolled it!
 

KarinsDad said:
Just out of curiosity and off topic, did you roll all 80 dice, or did you average some percentage of them? I'd like my current campaign to get to Epic some day and was wondering if the players would enjoy taking out the time to get an accurate number when so many dice are involved.

Personally I'd roll 'em!


Once or twice... after that it'd be all about averaging.
 

wayne62682 said:
I would have ruled that yes it can... the critical rule against constructs/undead/oozes is silly anyways because a crit can represent a powerful blow, not striking a vital area (thats what Sneak Attack does).
Actually, a critical hit is specifically a "A hit that strikes a vital area and therefore deals double damage or more." That's the given definition. It has nothing at all to do with a powerful blow or not. That would probably be power attack.

You can, of course, use whatever description you want, but make sure you consider the fact that you differ from the real definition.

Allowing crits on undead really weakens them. If any crits occur to them, I'd suggest reducing the XP awarded. Ask the players which method they prefer, crits + less XP or no crits + normal XP.
 

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