Hypersmurf said:-Hyp.
The description of an item states whether a command word is needed in such a case.
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use activation is not an action at all.
Tilla the Hun (work) said:So let me ask you this then - the only activation method that can bypass the standard action restriction is indeed the use-activation method.
Checking to see how wounded the creature is isn't a free action.Tilla the Hun (work) said:So I'll take a free action to use my wand of quickened magic missiles. Hmm, it didn't die? I think I'll take a second free action to use my wand. A third. A fourth. I'm getting impressed, but I still have free actions!
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.
but you still have to take a move-equivelent action to pull the scroll out of your pocket (remember, Quickdraw only applies to weapons). Even if you're allowed multiple quickened spells on a scroll, and even if your DM rules they don't count under the "one quickened spell per round" rule, you still won't get more than 3 per round off this way.scroll of a Quickened spell can be activated as a free action.
They can try it, sure. Just like they can try strapping three swords together and claiming they now do 3 times more damage when they hit. I think it is pretty easy to say that, except in rare circumstances (bucklers for instance), only one item can be held in a hand at any given time....fifty wands of magic missile, strap them all together in a bundle, and claim they all go off at once when he speaks the word.
MerakSpielman said:but you still have to take a move-equivelent action to pull the scroll out of your pocket (remember, Quickdraw only applies to weapons).
kreynolds said:"Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand."
No other magic items are mentioned in that passage, so I'm curious; Can you no longer craft wondrous items with spells using metamagic feats? If you can, would the activation time of a wondrous item using a quickened spell be a free action?
Hypersmurf said:No. The general rule is that activating an item is a standard action... unless the power replicates a spell... unless the item description specifically states otherwise.
So a Ring of the Ram - which doesn't replicate a spell effect - requires a standard action. A Crystal Ball - which does replicate a spell effect, Scrying, and which doesn't state otherwise - requires an hour to activate. A Scroll of Quickened Cure Light Wounds - which replicates a spell effect - is a free action, since nothing in the item description of scrolls contradicts the general rule. A Wand of Quickened Ray of Frost is a standard action to activate, because although it's replicating a spell effect, the item description specifically states "otherwise".
-Hyp.
Tilla the Hun (work) said:So a wondrous twig of lightning bolt whose use consists of pointing it at a target (dangerous item, I'll admit) takes no action to fire it's lightning bolt, right?