HellHound said:If we rule no (which I'm pretty much in favor of), it certainly reduces the damage dealt by the druid/rogue gestalt with improved invisibility wild shaped into a giant octopus.
HellHound said:If we rule no (which I'm pretty much in favor of), it certainly reduces the damage dealt by the druid/rogue gestalt with improved invisibility wild shaped into a giant octopus.
RigaMortus2 said:Not a very common class combination anyway... Esp since Druid's don't get Improved Invis.
Hmmm... I am now wondering if you were just joking around anyway, heh...
Kmart Kommando said:The feat Savage Grapple lets you add your SA dice to the damage of a successful grapple check using the "damage your opponent" option.
Consider that after the first successful grapple check, even by the most generous interpretation of the rules, she's got two choices:HellHound said:Dead serious.
In my gestalt underdark campaign we have a goblin druid//rogue (with six stat-cards for her alternate forms, which includes one called "Cthulhu" who is a giant octopus - which is terrifying when she drops in on a group of lesser enemies - we've seen her lay out 8 successful attacks with her tentacles, deal full sneak attack with each one, and then follow-up with successful grapple checks on all of them), a half-drow soulknife//ranger, and a halfling wizard//cleric (the source of the improved invisibility).
It's been a lot of fun.
Pielorinho said:Consider that after the first successful grapple check, even by the most generous interpretation of the rules, she's got two choices:
1) Take a -20 to all successive grapple checks; or
2) No longer threaten the spaces around her, and therefore be unable to attack anyone besides her first grappling opponent.
And I know that RAW and sense don't always mix; note that this is the rules forum, though, not the RAW forum. I advocate a common-sense approach to the rules, not a programmatic approach.
Daniel