DonTadow said:
There are a couple problems. One is that he is talking as a player not a charachter. His chrachter knows little of divine magic. Second, a lot of these instances happen when the player can not possibly communicate this to the other player. IE he triggered a trap last session and was trapped underneath it for 10 rounds. This was on the third floor. ON the first floor a sceptre was attacking the party. He doesnot say "hey do this". He'll say "oh thats aspectre they do such and such a thing".
That's not "talking during another players turn", that's more along the lines of "kibbitzing while his character is not present", which is a different problem. If this is a recurring problem, one has to wonder why he is often separated from the party while action scenes are taking place. And, even though you may not like this, if this is happening and he is trying to kibbitz, it is probably your fault, not his. Because this sort of thing is a sure sign of boredom - and that is traceable back to the DM in almost all cases. (Not all, some characters are just boring to play, but that's rare).
Actually, a lot of his problems look like they step from being bored, which may be the consequence of the structure of his character (like the Transmuter I played once who was a specialist in buffing other characters, the party loved him, I was bored playing him after a while). On the other hand, it seems from your descriptions that your DM style effectively makes his character useless. He has invested a fair amount in lots of Knowledge skills, but you don't seem to like using them for anything but the most mundane checks.
As to talking as a player, not a character, that's just a difference of style. Many people are not comfortable talking as their character, and would rather talk about the characte rin the third person, rather than the first person. I don't consider either a big deal one way or the other. I've seen some people who get very into the "you only talk when the character talks" thing, but I have always found this overly restrictive, and in many cases, counterproductive.
I take the blame, but in my defense I try to give the players some trust. I have not had a player powergame in so long I didnt even recognize it. Thats my own naivity.
Even with a player I trusted completely, I would never allow a feat, class, or other ability that I had never even read into a campaign that I was DMing.
If you don't know what cats are, how can you make a roll to figure out something is a lion. Essentially he failed his general knowledge of the thing so he can't possibly know specific knowledge of it. This is part of the problem and results to him asking for knowledge roll after knowledge roll.
I know very little about bears other than how to avoid getting killed by them. I don't know their mating habits, how to tell different species apart, how big they get, or any of the general information about bears. But I
do know a handful of specific things about them. This is true for lots of areas of information. It is easy to conceive of someone knowing some specifics, but flubbing on the general category of information.
Plus, from your description, it seems like in the instance you described, he had obtained new information in between the desired check attempts, which is certainly a valid reason to check again. Have you never been unable to remember something until a particular event or bit of outside information triggered a memory?
I was responding to the instances of the knowledge check to identify basic animals. At this level, I wave that check because the pcs are experienced adventures. He's annoying the players and slowing the game down. While they're talking he is talking to them, meaning that someones not listening. Worse yet he is commenting to me or someone else.
That's not metagaming, that's interrupting. Which is rude. But a different thing. Just tell him to stop interrupting and let him talk when you are done. To tell the truth, this sort of activity indicates to me that he is bored.
This is what I am doing now, and this is what i am tired of doing. Every encounter, on every other round i haveto say you don't know. It's like its not clicking. It got bad because it got to the point where i am not even giving other players any information.
Immediately what I decided to do is to ask all knowledge rolls and question be issued to me on paper in game.
Look at this from his perspective. You seem to have gone out of your way to shut down his character's schtick (Knowledge skills), and seem to move him out of the area when action sequences start up (otherwise he would not be away from the action when he tries to kibbitz). So he gets bored. His characters abilities, from his perspective, have been nerfed by you, and he sits on the sidelines a lot. And bored people usually start doing things to alleviate their boredom. And when you have a bored player, I usually blame the DM.
Try this: give him spotlight time. Make some of his knowledge rolls work each session. Let him test theories with his extensive Knowledge skills. Let him help out the party with his chosen area of expertise. Include him more fully in the action sequences. It seems to me that there is a strong possibility that this will clear up a lot of the other problems.
Thats the thing. I don't like to pull rules out my but. I clearely list in the game's primer what metagaming is. He has admitted to metagaming. We've talked about it and his response is that tendsto be a problem with my charachters. There is no miscommunication on this one. Thats whats boggling me.
I'm guessing that it is simply that he's bored.