On Puget Sound
First Post
Here is how I handle it:
My teleporting fluff (that justifies the rules crunch - or rather the lack of *CRUNCH!!*):
From the moment an Eladrin child is born, its parents are faced with a challenge that dwarfs anything a human mom or dad has to deal with: a teleporting baby. Eladrin babies are never where you left them. Some wealthy families use magical Toddler Anchors, but many Fey child development specialists believe unfettered experimentation with teleporting is essential to a child's maturation.
Why, then, do so many eladrin survive these dangerous years? Because of an interesting property of teleporting. Any attempt to teleport one's self or others fails unless the arrival point will support the subject's weight. How this process works, how the magic "knows" whether a teleport is safe, was not understood until the gnomish artificer and optician Bauschenlomb observed a teleport through time dilation goggles.
As it turns out, teleporting does not happen all at once, but from the bottom up and very rapidly. The subject disappears and appears in tiny layers like skin scrapings, starting with the soles of his or her shoes (assuming the subject is right side up and has shoes) and progressing to the top of the head in less than an eyeblink. As each layer disappears from the origin point, it appears at the destination point stacked on the preceding layer.
This goes fine...unless the first layer has fallen, sunk or otherwise moved out of place by even a hair's breadth. If any layer cannot stack on and adhere to the previous one, the teleportation effect stops. The subject feels nothing, and even if barefoot rarely suffers as much a foot rash, the amount of tissue lost is so slight.
The teleport will also fail if the destination space is dangerous enough to instantly destroy the first layer of deposited matter, such as lava or strong acid.
A sufficiently strong wind (hurricane force) might theoretically also move the layers fast enough to prevent teleportation, though this has not been observed.
My teleporting fluff (that justifies the rules crunch - or rather the lack of *CRUNCH!!*):
From the moment an Eladrin child is born, its parents are faced with a challenge that dwarfs anything a human mom or dad has to deal with: a teleporting baby. Eladrin babies are never where you left them. Some wealthy families use magical Toddler Anchors, but many Fey child development specialists believe unfettered experimentation with teleporting is essential to a child's maturation.
Why, then, do so many eladrin survive these dangerous years? Because of an interesting property of teleporting. Any attempt to teleport one's self or others fails unless the arrival point will support the subject's weight. How this process works, how the magic "knows" whether a teleport is safe, was not understood until the gnomish artificer and optician Bauschenlomb observed a teleport through time dilation goggles.
As it turns out, teleporting does not happen all at once, but from the bottom up and very rapidly. The subject disappears and appears in tiny layers like skin scrapings, starting with the soles of his or her shoes (assuming the subject is right side up and has shoes) and progressing to the top of the head in less than an eyeblink. As each layer disappears from the origin point, it appears at the destination point stacked on the preceding layer.
This goes fine...unless the first layer has fallen, sunk or otherwise moved out of place by even a hair's breadth. If any layer cannot stack on and adhere to the previous one, the teleportation effect stops. The subject feels nothing, and even if barefoot rarely suffers as much a foot rash, the amount of tissue lost is so slight.
The teleport will also fail if the destination space is dangerous enough to instantly destroy the first layer of deposited matter, such as lava or strong acid.
A sufficiently strong wind (hurricane force) might theoretically also move the layers fast enough to prevent teleportation, though this has not been observed.