CleverNickName
Limit Break Dancing (He/They)
I think Backgrounds are severely under-utilized in the 5th Edition game. I'm always on the lookout for ways to make them more interesting.That... is kinda brilliant, actually. Yoinked!
Thanks!
I think Backgrounds are severely under-utilized in the 5th Edition game. I'm always on the lookout for ways to make them more interesting.That... is kinda brilliant, actually. Yoinked!
Thanks!
In all fairness, pretty much everyone can just copy/paste previous responses at this point.Can we just pause for a second and take note ...
We are well over 1,000 comments in.
And this thread was started on Saturday night. That's right- in less than four days, we've passed 1,000.
How'd we do that? I'm not even mad ... that's amazing!
I agree. Both having druids that cannot wear metal armor and having druids use part of their class power budget devoted to shapeshifting are elements that remain in D&D for the sake of tradition.
In my opinion, having druids that cannot wildshape (but get a different special ability instead) opens the doors to more stories than saying that all druids can wear metal armor. (There could be a wildshaping druid subclass for those who want it).
I saw as I was catching up, you really didn't say yes or no, you said it was something you didn't feel strongly about and got "into world-building territory"
Which, personally, I find hilarious. Because somehow constantly saying that all druids share the same religious taboo wasn't already getting into world-building territory, but I digress.
Since you don't feel strongly about it, then you would allow a Mountain Dwarf Druid to wear metal armor, then, yes?
In all fairness, pretty much everyone can just copy/paste previous responses at this point.
Then give them Unarmored Defense and lean into the shapeshifting nightmare that is what I'm pretty sure the only reason most people want to play a druid anyway.And having them all wear metal armour doesn't make thematic sense either. Because that's the end result if you lift the limitation.
And having them all wear metal armour doesn't make thematic sense either. Because that's the end result if you lift the limitation.
Except that I'm pretty darn sure the actual Celtic Druids that the class was modeled after had nothing to do with any sort of element in the classical sense and that Gygax just added that in because he felt like it, because "elements are natural."
I wouldn't. Maybe you aren't aware of how much need some people have to keep the peace, especially if they've been raised to be good guests or to not make a fuss.I would argue the politeness bit.
Since the definition of vegetarian is "a person who does not eat meat : someone whose diet consists wholly of vegetables, fruits, grains, nuts, and sometimes eggs or dairy products" I would think you're being unnecessarily pedantic here. You don't have to swear an oath to be a vegetarian, or even vegan.There are people who have plant based diets and there are vegetarians which are different.
"Playing in good faith" isn't a game rule, though. It is by definition meta-game. There are plenty of people who game for other reasons, including power game-y ones. And while I would prefer gaming with people who don't do this, who game according to the spirit of the class and not the letter, "you can't do this because I think it means you're a bad gamer" isn't a good enough reason to ban something.If a Druid somehow accidentally put on metal armour nothing would happen. People are then going to take that and turn it into some gotcha that lets them wear it. And that isn't playing in good faith.
A lot of the "issues" that get brought up by various rules that I see online I've never seen in play because I've never played with someone who is trying to break the game.
Not everyone in this thread has done that. Some don't like the rule and that's fine.
For the record it is non-negotiable at a table I'm playing at. If that is a red flag so be it. Play a Nature Cleric. I want the classes to mean something.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.