Should a Barbarian have to fight and kill the chieftain of their tribe to reach level 11? It would make for a good story, but would that be a fair requirement? Classes are different, so why shouldn't we force every single barbarian into the same story? Maybe Paladins need to spend a year on sabbatical, serving their local temple before they are given their Divine Health feature. Classes are different right? So it would be completely fair to deny a paladin a class feature if they can't devote a full year to serving their church.
I'm not talking about class features though. I'm not talking about spells. I'm talking about gear. So maybe Rogues are only allowed to use what they steal. Or maybe a fighter has to kill someone and taken their gear to use it. That would be fair right? Because classes are different?
Those do not seem terribly well considered houserules to me, but if you like them go for it!
Or is that just an excuse? Because, oddly enough, there is only a single class that seems to require a special quest to get their mundane gear that they are proficient in.
So what. Only single class can buy more spells with money.
Are you saying you would allow a druid to have half-plate by level 3? In that case at least two. My paladin I spoke about earlier had three... yeah, most of my characters have had about three sets of armor.
So you don't think you will fight tree enemies that provide armour materials over the entire campaign?
But ultimately this whole buying/hunting thing isn't a big deal. If you want make things buyable go ahead. You can make magic items buyable too if you want. These sort of things just makes gear acquisition more boring in my book.
I think I talked about that. Like, specifically. Like when I said this that you had to specifically delete "I guess you could give them +2 crystal half-plate that conveys lightning resistance... but that's a homebrew item. And even then, you'd have to be pretty careful, because someone else might take that item instead."
Sure. And the barbarian could take the holy Avenger instead of giving it to the paladin.
No, they can use medium armor, some people just don't allow them to use metal and then make them jump through hoops to use medium armor made out of something else.
By 'some people' you mean the rules.
That isn't a new rule. That isn't a new type of armor. So why are you acting like it is?
The rule is that they don't use metal armour. The non-metallic medium, armours in the rules are hide, dragonscale armour and possible other magical medium armours with 'strange material' trait. That is what they are intended to wear according RAW. Crawford says this:
"A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made of a material other than metal, the druid might wear it." That's the design intent.
Giving them anything more is extra. And sure, it is not gonna break the game, but it is not something you're automatically entitled to and no unfairness is being done if you don't get optional homebrewed extra buffs.
It isn't a strawman, because you never made the argument that I am talking about. All I was pointing out is that you have an equal amount of support for druids not using guns as a different DM would have for them using guns.
Sure. That's why I said 'I wouldn't let them use guns.'
And, even if, even if they weren't given proficiency... they can still choose to pick them up and use them. They just won't be proficient.
But, if a Druid tried to pick up a metal shield, you would cite the rules telling them that their character would choose not to take that action. And if they asked why, you might point to the idea that metal shields represent too much civilization... where no such restriction exists for literally any other form of civilization. Maybe guns are incredibly uncommon. Are swords? Are swords any less of a sign of civilization, a tool whose sole purpose is killing other humans, and only used in warfare which only really exists in the terms of civilization? And yet, druids can choose to pick up a sword.
Actually, do you now why a druid can even use a scimitar?
This was part of Gygax's reasoning. Because they are like sickles. And why did they use sickles? Because of a poorly researched a-historical paper that connected Druids to crescent-shaped tools. Specifically Golden Sickles.
Actually, since I'm on a bit about ahistorical sources used to make Druids, you know what makes me the most utterly baffled by this whole "anti-civilization" angle? Real druids, which I know we are talking about DnD, but real druids. Our best evidence has them as sages, historians, Judges, doctors... they were not just holy people but the source of things like laws, medicine and the oral history. You know, Civilization.
So a druid who doesn't reject civilization should be... a perfectly valid concept.
D&D druid is not historical druid, it is it's own archetype. One which you don't get. This is like the halfling thread where you simply don't get a thematic trope try to 'prove' it is bad trope by dissecting trivialities. Please stop, I don't care.
And the only one you've put forth is "wizards can't heal" which turned out to be wrong.
So how well you think a wizard as the party's healer would work?
But, let's dig into this idea of the "archetype" a little bit. Do all rogues need to be thieves? Do all rogues need to even be greedy? What exactly is the single defining archetype and theme that combines all rogues into a single cohesive unit? Or, would it be more accurate to think that the class has multiple different themes and archetypes loosely bundled together?
Heck, even a class that seems like it is a single unit really isn't. The Paladin has a lot of themes in it. Multiple different ways to approach it.
And so do druids. But this is like wanting to monks wear armour and use great axes. I'd also note that the classes derived from original four classes (Fighter, Wizard, Rogue and Cleric) tend to be conceptually broader than ones that diverged from them later.
You are the one trying to compare a druid with an AC of 19 to the Twilight Cleric.
No I'm not. I merely cited that as reason why I may not completely trust Crawford's assessments on balance.
No. They have access to all medium armor. They choose (if the DM decided to mind control them) to only use non-metal medium armor. Giving them access to non-metal medium armor that they are supposed to be proficient in anyways isn't a buff.
As I noted already earlier this simply isn't true. RAW they have access to hide, dragonscale and magical armours with strange material quirk. That's it. Anything more is a buff.
Do you think making wooden shields available is buffing the Druid? It is the same restriction, in the same place, do you think we've unfairly buffed the druid by allowing them to use wooden shields? If not, what makes giving the bone half-plate suddenly a buff?
Wooden shields already exist and druids can already use them. So obviously it is not a buff.
Why does it need to be a trade-off? Metal shields aren't a trade-off from wooden shields aren't a trade-off from turtle shell shields. They are all shields, they all give +2 AC. You can have "the best of both worlds" with a wooden shield, but it is unacceptable to have it with bone half-plate? Why?
Why is one okay and the other an unfair buff that unbalances the game?
Heat metal is far more powerful against armour, as you cant just drop it.
But sure, if you want a world where primary armour material is bone, go for it. It sounds certainly cool, it just isn't what most D&D setting traditionally are, nor it is even remotely realistic but then again its D&D.
But it also is a buff for druids as they gain armours that are better than ones they have normally access to. Even my reduced AC versions are a buff, just one that still keeps the material difference mattering a little bit.
So, if I pretend they wrote the class differently to not include the proficiency they have, then I can see them as being better than you allow them to be?
No. That is what they effectively wrote. That is what the end result of the words on the paper is.
How about this, if they wanted it to be light armor and hide... that's what they would have written. They didn't, because they wanted Druids to use medium armor. Pretty simple.
Because then druids could not have worn dragonscale and other potential magical armours made of dead creatures and they would have had to list every such item individually. They just wrote it in manner that doesn't take a lot of space.