No he's not, not under the standard rules. Druids will not wear metal armour, so if your character is a druid, they will not wear metal armour. That' the rules.
Sorry, I don't see your name on my character sheet. Why are you telling me what my character is and is not willing to do? The fate of the world is at stake, my character is willing to risk his or her soul for the cause, but they won't pick up a metal shield because that's naughty? My character isn't some zealot willing to see the world burn because of a matter of personal belief, so why are you forcing them to stand firm on an idealogical ground that I never agreed to?
You don't have to. You can wear hide.
I can also wear breastplate. But it seems that if I want to do that, I need to go on a special quest. Why? It won't be an interesting quest. Just find some big bug, kill it, and hope that that's good enough for you to let me have something that anyone else can buy.
Because its part of the class that they don't wear metal armour.
So, I have to jump through hoops, and do something that makes no sense... because I have to. Because someone else decided my character's religious beliefs?
And they aren't even beliefs that make sense. Seems like the kind of "rule" that shouldn't exist.
There aren't. GM can make such up, but they're not required to do so. But if the GM lets wizards to buy spell scrolls, then it means that magic items are in the game and buyable, so druid should also be able to buy a low-level magic armour with unusual material quality.
And if they don't let the wizard buy scrolls? Then I'm not allowed to buy armor? Everyone else can buy armor. I'm capable of wearing the armor. It is literally a choice that my character is being forced to make just because you think they should make that choice.
Again, that's not how that is supposed to work.
Yes. Because druids are not clerics. But if that bothers you, you can certainly play that nature cleric instead, and buy that metal armour. See, almost like these classes were meaningfully different from each other!
So, why does the god of nature have different rules for different believers? Metal armor isn't bad for a cleric, but it is the ultimate sin for a druid? How do you justify that? I can literally play a druid who summons an undead army and is basically a necromancer... but I can't pick up a metal shield because it is unnatural?
It says you can turn into animals you've seen. You presumably need to go into places where these animals live in order to see them.
Yes, and I'm sure that as part of my training I probably did that. Not a lot of point in going out and seeing them a second time.
Sounds like a weakness to me.
Sounds like zealotry to me, and my character isn't a zealot.
That's not really a weakness, as nonmetal shields are just as good. The armour limitation however is.
So why can't I use a metal shield?
Then don't play a druid. Or any character that requires expensive gear for that matter.
Who cares about expensive? Unless the DM is a running a magic item mart there is no way to buy the armor the druid needs right? So, I could have literally thousands of gold and it would do me no good. Gotta go hunt and kill animals in the wild so I can protect the wilds from people who go and hunt and kill animals.
We generally do. That gold to the paladin's full plate must come from somewhere. Whether you adventure and find gold and buy gear with that, or whether you adventure and gather animal bits and make armour out of those or whether you adventure and find magical items it is basically the same thing. You adventure in order to gain better gear. This is literally the classic premise of large part of the game.
Missing the point though. That paladin went on an adventure, got gold, and then got to buy their armor.
The druid went on that same adventure, got gold, then had to go on a second adventure to get the materials to make their own armor.
Sure, maybe the adventure included enough animals of a specific type or the DM handwaves how it works to allow me to make the armor I want, but I bet a quest into an ancient paladin's tomb to kill a necromancer isn't going to have a lot of giant beetles or massive crocodiles.
Meanwhile, I could have just... been allowed to use metal armor, and then the DM wouldn't have to put in special monster encounters for me to fight and hopefully harvest to get the same gear that everyone else just buys with their quest rewards.