D&D 5E Can your Druids wear metal armor?

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I played a Druid/cleric/paliden in my friends game. I wanted to start with (we were like 6th level starting I was 1/3/2) full plate and he pulled the BS “it says you won’t even though you are never talking more levels in Druid you just won’t… I sighed and let it go… then 3-4 games in (and our sorcerer useing heat metal a lot) by having a villain wear +1 dragon scale plate armor and wield a dragon tooth long sword and a bone shield… when we beat him one player said “I guess this was all for you” to my Druid and the DM lost it…

he claimed even though no metal was on it that it was still metal type armor so I was not prof… I pointed out my first level was paliden for max D10 ho so I am PROF in all armor and weapons and he threw a fit

it was not our first warning sign. It was also not the (only) reason we stopped playing his game and my buddy Matt started his campaign… but boy was it a red flag.
 

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Fundamentalists, puritans, rules literalists, no matter what you call them, they're missing a few scres in the head.
Mod Note:

"Those people who disagree with me are literally not sane..."

No, that's not gonna fly. You are done in this thread. Next time, try to be about 80% less insulting, please and thanks.
 

Seriously though, I can't believe the rhetoric on this. If a DM does not allow metal, then he or she is a bad DM. Some people are really upset about this. There can be no acceptance that a large portion of players feel differently. Almost religious or political. Either that, or this is just a concerted effort to reach 2k posts. Let's just keep it within limits here. I'm still hurt that the halflings thread got locked down at 3K posts.
I’m sure if you try, you can get this thread locked down before 3k posts. 😀
 

If a player wants to play a warlock, but doesn’t want to have a patron, does that violate player agency?

Let’s take a real example. A player wants to play tiefling fiend warlock, but instead of having a devil as a patron, he wants his powers to come from his infernal bloodline (making him similar to a cambion).

Does the rule that warlocks require a patron violate player agency?
No. That “rule” (also not a rule by the way) doesn’t define for the player what their own character will or won’t do.
 


I don't, the rules do.

Nope, the rules say I can decide what my character does. It doesn't matter what druids in general will or won't do, I control my character.

Yes you did. When you chose to make a druid.

Not all druids are zealots. That shouldn't even be a thing we need to state. Players decide their own characters beliefs.

You decided them, when you chose to make a druid instead of a cleric.

No, see, I decided my character had different beliefs, ones that made sense. You are sitting there telling me that I'm not allowed to do that. Because Da' Rulez!

This is D&D. A lot of things don't make sense. Also, have you seen real religions?

Yes, I have. I've done a bit of studying into various religious practices and beliefs. They very strongly tend to be internally consistent. Now, there are obviously examples of where the world moved on and the religion didn't, but when you go back to the original context, the rules in the religion are internally consistent.

Now, take a look back at this. I could play a druid who has four, metal artificial limbs per the rules, and that is 100% okay. I go to pick up a metal shield and I am breaking the laws of the universe because my character must consider a metal shield unnatural. If given a choice between wearing the skin of a horror from the Far Realms, whose very being is poison to reality, or wearing metal I dug up myself from a sacred mountain.... the most "natural" option is the Far Realms Horror? Really?

And if you go back to the original context of 2e, not only does it still not make sense (after all Metal is still natural) but you have an additional little wrinkle. You had to pay gold to level up, up until level 11. So, this sacred order that eschews metal for being too unnatural required you to pay in mined and minted metal to progress down their sacred teachings.... Nonsensical

There are rules in the game which limit what is possible. Shocking, I know.

And yet only one rule that limits my ability to choose my own actions in game. And people are defending it like a sacred writ. Yes, I find that shocking.

Why can druids turn into animals and why can clerics turn undead? Why are these different classes differnt? It sure is a mystery! Also, in the real world all three Abrahamic religions supposedly have the same god. They have very differnt restrictions to the faithful though.

I do agree that if both classes are worshipping gods they shouldn't be different, that's why I prefer the primal power source and to kick the gods out of nature.

And are you trying to imply that if a cleric declared they would never wear metal armor they would gain wildshape, or if a druid started wearing armor they'd get channel divinity? Because I'm talking about their religion and you are bringing up their powers, so can they mix and match? Because the gods of FR are pretty consistent, especially Sylvanus, guy has a single creed and he sticks to it. Yet he has a group with a single overriding rule that extends into the mutliverse to apply to Druids trained by dragons in a world without gods? That seems.... nonsensical.

You already saw all animals everywhere? Then why the stipulation 'animals you've seen' if it actually means 'all animals'?

Of course I didn't see every single animal in existence. But I've seen enough.

That is rather harsh way to describe a person adhering to religious limitation. If you said that here about a real religion, you'd be in trouble.

If someone stood in front of me and said they'd follow their voluntary religious tenants, even in the face of that getting their friends killed, instead of temporarily breaking that taboo and then seeking atonement afterwards, I'd still call them a zealot.


Because druids don't use such.

But I can have metal limbs, use a metal staff, wear a metal crown, put on metal rings and pendants. Heck, it isn't armor, I could wear a chainmail bikini and sleep under a chainmail blanket.

Can't pick up a metal shield.

Or perhaps the adventure resulted a ton of useful animal bits but no gold at all. The GM decides what to put there, and they hopefully do not configure loot to screw certain classes over.

Hopefully.

Or, if it was truly so vitally important that druid's never wear metal armor, they could provide alternatives. But they won't. Because as soon as they do, no one would wear metal armor. And we can't have the de facto status quo change, especially for a straight up power increase.

Sure, they could have. But then your druid would look like a cleric and we don't want that. Seriously, if you don't want to adhere to tropes and rules of druid, don't play a druid. Simple as that.

Not using metal isn't a trope and rule of a druid. Metal is a natural material. Shaping it via fire is just as natural as using lye and acid and other chemical compounds to strip a hide and cure it into leather. A process that could involve the use of heavy metals like mercury.

If I can use metal seven ways to Sunday, then there is no reason I can't pick up a metal shield except that someone wanted to make a rule that they didn't think through, for a fantasy religion they clearly didn't understand.
 


At which point we reach the realization that "limiting player agency" isn't always a bad thing. Banning PVP is limiting player agency too, technically, but i imagine most groups are OK with that.
Very few things are either always good or always bad. Denying player agency has a cost, it's up to the table to decide whether that cost is worth the potential gains.

And as a caveat, I know plenty of tables that would not be OK with banning potential player-player combat.
 

If a player wants to play a warlock, but doesn’t want to have a patron, does that violate player agency?

Let’s take a real example. A player wants to play tiefling fiend warlock, but instead of having a devil as a patron, he wants his powers to come from his infernal bloodline (making him similar to a cambion).

Does the rule that warlocks require a patron violate player agency?

No, because that is a completely fine way to play a warlock. You are your own patron. I actually made a fiendlock very similiar to that. (his patron was a weakened devil that he devoured, making him semi-demonic as he tried to ascend in power. Cool concept, wish I'd gotten a chance to play it)
 

If the DM doesn't allow the concept because they believe a "patron" must be a named NPC who has their own agenda and communicates with the PC, then yes, that would absolutely be violating player agency.
If that is your conception of player agency, fair enough. I don’t see it as meaningfully different from the restriction on druids wearing metal armor, in which case, “druids wearing metal armor” is not the sole rule that restricts player agency.
 
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