D&D 5E Can your Druids wear metal armor?

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I would torture the terrorist. It wouldn't be a good thing, but it would save a ton of lives. Now answer my question.

Extreme state hypotheticals constructed to be obvious "gotchas" are not usually terribly informative or constructive. It is not odd for folks to choose not to answer them, on that basis.

And remember, just because you asked it, doesn't mean you are entitled to an answer.
 

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Extreme state hypotheticals constructed to be obvious "gotchas" are not usually terribly informative or constructive. It is not odd for folks to choose not to answer them, on that basis.
It's not a "gotcha." If there's a circumstance where it's okay for the druid to wear metal armor, then there are likely other exceptions as well and it's not an all or nothing situation.
 

As a DM in 5e, I've only had one player choose druid. She played a Dwarven Druid and really leaned into the druid tropes while also trying to lean into being a Dwarf. The limitation on armor, rather than being constricting, was embraced and explored.

What life experiences and choices led her character to embrace being a druid rather than just being a Dwarven Cleric?

The answer to the initial question in any game I DM would be "no, can't wear metal armor".
 

My only real issue is with the people who claim that it is not a rule at all and thus they can just decide to not abide by it. To me that would be a massive warning sign to not play with such a person. Like I'm super fine with a player asking if a rule could be changed, but if people genuinely cannot recognise and accept rules then that's gonna be a problem. Who knows what rule they next decide is not actually a rule and thus they don't need to follow it!
Is anyone making such a claim?

What I’m saying is that I understand it to be a statement of lore about the game world, which is not the same thing as a rule. I’m also saying that if you interpret it as a rule (which I have repeatedly clarified I do think is a valid interpretation), then it is a rule which can only be enforced by either restricting (I say “violating” but I guess some folks take issue with that phrasing) player agency, or introducing a house rule.
 

Is anyone making such a claim?

What I’m saying is that I understand it to be a statement of lore about the game world, which is not the same thing as a rule. I’m also saying that if you interpret it as a rule (which I have repeatedly clarified I do think is a valid interpretation), then it is a rule which can only be enforced by either restricting (I say “violating” but I guess some folks take issue with that phrasing) player agency, or introducing a house rule.
My position is that if you interpret it as a rule, then you need to understand that it's a purely in-fiction rule and not an out of fiction rule. In-fiction rules can be broken in-fiction if the person breaking it wants to accept the consequences.
 

What I’m saying is that I understand it to be a statement of lore about the game world, which is not the same thing as a rule. I’m also saying that if you interpret it as a rule (which I have repeatedly clarified I do think is a valid interpretation), then it is a rule which can only be enforced by either restricting (I say “violating” but I guess some folks take issue with that phrasing) player agency, or introducing a house rule.
Agreed. The other issue I have with the rule (as opposed to the warlock patron) is that armor proficiencies have real mechanical import on character building. Generally, with medium armor you have Dex as a secondary or tertiary stat and don't bother to raise it above a 14 (and if you are raising Dex, you'll generally end up with light armor eventually). But the non-metal restriction means that Druids have defacto light armor only proficiency, which makes raising Dex or finding another source of AC far more important.
 

It's not a "gotcha." If there's a circumstance where it's okay for the druid to wear metal armor, then there are likely other exceptions as well and it's not an all or nothing situation.

1. It is a gotcha. That's why you are so insistent on having people answer it.

2. If you are a person who considers it a rule, Max, then none of this matters and the question is just obnoxious. Think of it this way-
DM: Your first level wizard has a choice- he can either cast Regenerate, or the whole world ends!!!!!
Player: But I don't understand. I'm just first level ... and that's a seventh level spell. And it's not even a Wizard spell? I can't cast it?
DM: HA! You're going to let the whole world end, then?
Player: Um, I ... cast regenerate?
DM: HO HO HO! So those spell lists and restrictions aren't rules, are they? Game, set, gotcha.

3. It's fine for people to disagree with you. Doesn't affect your game at all. I would go so far as to say that not a single mind has been persuaded in this thread.
Or this thread-
Or this one-
Or this one-
Or this one-

I'm sure there are others, many many others. I'm not that good at searching- those are just one with it in the title. :)
 

The other issue I have with the rule (as opposed to the warlock patron) is that armor proficiencies have real mechanical import on character building. Generally, with medium armor you have Dex as a secondary or tertiary stat and don't bother to raise it above a 14 (and if you are raising Dex, you'll generally end up with light armor eventually). But the non-metal restriction means that Druids have defacto light armor only proficiency, which makes raising Dex or finding another source of AC far more important.
And why is this a problem? There are a lot of classes in the game who are restricted to wearing light armour or even no armour at all.
 


No spell is melee combat. Melee combat is exclusively physical weapons/attacks. You can use Call Lightning at melee range, but it is not melee combat.
Okay first, there are literally spells that directly involve melee combat, so no. Flameblade, shadowblade, SCAG cantrips, any smite-style spell, etc, are all directly melee combat spells.

Secondly, the claim was that Bladesingers could take on 2 druids and win, reliably. A melee build of a full caster is going to have spells up that deal damage to their opponent while leaving their action free to attack. The Druid has a wide selection of such spells at most levels.
 

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