Chaosmancer
Legend
Because no one's forced to play a particular character (or a particular game)?
Like, if a Druid not being willing to wear metal armor was such a non-starter for me playing one and I couldn't convince my DM to let me get around that in any way, shape, or form acceptable to me, I'd just... not play a Druid.
If I happened to only want to a play a Druid, but Druids not being willing to wear metal armor was still a non-starter for me- and I couldn't convince my DM to let me get around that- I'd either find another DM or just... not play.
This is something I can't wrap my head around.
"If you don't want to conform to an antiquated idea that prevents you from playing the druid you want to play, just don't play a druid at all and play something else" How is this supposed to be a solution?
I've said this before, but it bears repeating. Clerics, the class about following gods and their dogmas... has no rules written about what beliefs those characters must have. No where in the book does it say anything about what they have to believe. And it even leaves open the possibility that they don't believe in a god at all, and instead follow an ideal. I could play a cleric of Trickery who doesn't follow any gods at all, and is entirely powered by his beliefs in whatever the heck I say he believes in.
Paladins though, right? Everyone says paladins are restrictive. Well, sort of. Sure, if I play a devotion paladin then I have an oath. And that oath says things like I should always tell the truth. Or that I should be courageous (but also wise, funny how they added that in to soften the oath and make it more reasonable). Let's say I don't like that though. Let's say I want to lie... every other paladin subclass, eight of them, do not have a restriction on lying. I could play a paladin that is an unrepentant, compulsive liar, and never once break my oath.
But let us say that I absolutely must play a Devotion paladin, and a situation comes up where I feel like the most good would be done by lying. And I tell my DM I am going to lie. They... can't stop me. Nothing in the rules allows for them to step in and say "your character would not lie". In fact, they can't even take away my paladin powers, per the sidebar, because that is prefaced with "If a paladin willfully violates his or her oath and shows no sign of repentance." As long as my paladin is broken up about the situation, and seeks to repent, then there is nothing the DM can really do, per the rules.
But the rules say that if a druid goes to pick up a metal shield, then the DM can, per the rules, tell me "No, your character would not pick up that shield. Your beliefs do not allow that."
And sure, if I have a problem with my DM completely taking away control of my character when it comes to a belief I don't agree with and find nonsensically stupid for a druid to even hold, then I can find a new DM... but that doesn't excuse the "rule". That doesn't mean it is okay for DMs to be given this carte blanche to force people to bow down to their vision of what my character should be. They can't do it for a cleric. They can't do it for a paladin. So why are they allowed to do it for a Druid?