Canada Worldbuilding

I really like Canada (seeing as I'm from there) and love worldbuilding using it as a basis.

One of my white whales is making Canada an effective place to run a game.

What have you seen and done to turn Canada into a gameable world?
 

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My Cold War Pulp game, set in 1950, has had a segment set in Canada, where it was discovered that someone ("probably a mad scientist") has been uplifting seals and (accidently) polar bears. There may be a sequel to this. Canadian tropes used so far have been: people being reasonable and efficient, the vastness of the North, bush aircraft, and the small population.
 

In what sense? Making a fantasy world with Canadian tropes or, using Canada but saying elves lives in BC and halflings in Quebec?

Honestly, you pick the genre and see what happens.

for starters, here's what I brainstormed for western canada.


I got more, but I want to see what you people have done. :)
 

I really like Canada (seeing as I'm from there) and love worldbuilding using it as a basis.

One of my white whales is making Canada an effective place to run a game.

What have you seen and done to turn Canada into a gameable world?
Already been done.

The map of Forgotten Realm's Sword Coast is similar to that of the Canadian West Coast. Ed Greenwood is from Canada. If you look closely there are the great lakes in the middle. Quebec-Labrador is shown on the East Coast but with a downward rotation of about 45 degrees.
 


The Ice Plains of Eh: A vast snowy expanse where the snow is always fresh and fluffy. The inhabitants are all rangers with sled dogs companions. Combat can be diffused by starting a sentence with "sorry" and Maple Syrup is standard currency.

The Poutine Enclave: The Poutine Elves are a proud and haughty lot who want to remain separate from the other peoples of Eh and refuse to speak the common tongue. Instead they want to be left alone to enjoy the mystical mountain forests and their grand chateaus

Borderland Fortresse: Spanning across the Great Waterfall the Borderland Fortresse has grown to become a vibrant trade city where the red clad, moose mounted knights are ever vigilant to protect the Ice Plains from the mad hordes of barbarians that live beyond the southern border of the great lakes network.

Grim Acadia: A land of storm-swept coastlines, dense, dark forests, and crumbling villages. Shipwrecks litter the shoreline, ancient lighthouses no longer shine their lights and cursed spirits haunt the highlands.
 
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Well, the default setting of Tribe 8 (and the forthcoming Tribes in the Dark) is a post-apocalyptic Montreal, Quebec, Canada. It's one of the best uses of Canada as a setting in a roleplaying game as far as I'm concerned.
 


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