billd91
Not your screen monkey (he/him)
But, Bill91, "the increased fortifications put in after their last foray" is something you added to the adventure. There's nothing in the module that says anything about that. You've used your playstyle to adjust the way the module works and adapt it.
When I played that module, they slept inside the hidden area to the west (where the basilisk was, once they killed it) so, we're only talking a single night of rest. It's not like the defenders could make much of a change in one night.
Just to be super, super anal, isn't Secret of the Slaver's Stockade A1?
Well, duh. Of course I added it. Do you really think encounters are supposed to be static regardless of what goes on in a module as it plays out? I can't think of a single time in which that is some kind of mandated behavior, even with published mods. Creatures REACT to things that stimulate them, alarms get raised, smart leaders lead in smart ways, dumb ones in dumb ways...
I'm a little giddy thinking of the welcome reception the fire giants and "handlers" have prepared for the PCs when they try their standard tactics in the Hall of the Fire Giant King!
And A1 is Slave Pits of the Under City.