Blue
Ravenous Bugblatter Beast of Traal
Five is the preferred group size for both me and the majority of my players, and we'd play down one but cancel if down two. But with real life intruding we kept on missing sessions, and since we played every-other-Monday as it was a single missed session was a month between games. It's really easy to lose the thread.
We recently added a sixth player but kept the absolute numbers the same - so we run with 4 players and a DM. We can be down two, an with the exception of one session we cancelled because I (the DM) was sick we haven't missed a game yet.
It helps that the group has an mobile base, a temperamental pseudo-zeppelin, so that the characters of absent players are usually back there for some reason.
Oh, if a player knows by the previous session they are going to miss, (traveling, whatever) then I do my best to write them elsewhere for the session they are gone so it all makes sense in-world.
(Sorry, I didn't respond to the poll because my answer is: as long as we have 4+DM we play, regardless of group size.)
We recently added a sixth player but kept the absolute numbers the same - so we run with 4 players and a DM. We can be down two, an with the exception of one session we cancelled because I (the DM) was sick we haven't missed a game yet.
It helps that the group has an mobile base, a temperamental pseudo-zeppelin, so that the characters of absent players are usually back there for some reason.
Oh, if a player knows by the previous session they are going to miss, (traveling, whatever) then I do my best to write them elsewhere for the session they are gone so it all makes sense in-world.
(Sorry, I didn't respond to the poll because my answer is: as long as we have 4+DM we play, regardless of group size.)