Candara : OOC Thread

Well, you only need to clear cookies to get rid of that.

And didn't jemal say something like this
If you're interested, then reply to this post stating your character concept (Name, race, class, alignment, but no hard stats or such). Once I've found 4-6 character concepts I think will work good in the campaign, I'll ask those people to work up their characters, and I'll give them the Char. Gen. rules we'll be using.
 

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I would be interested in joining in as well, if there's still spaces open, or if you're still considering apps.

I have two concepts, really. Either a nearly noble duelist type (rake/swashbuckler type), or a Bbn/Druid of Loki (more a shamanistic type than anything else). Seems like there's a strongly religious bent with the group, so that might be highly interesting. ;)

Here they are:

Lianna: Bard 2/Fighter 4 (If you allow either QF or War, she'd take either Rake or Swashbuckler)

Lianna is the 4th daughter of a minor noble house. As such, she's got the benefits of being a noble (access to trainers, money, etc), but is effectively useless to the family. The 1st or 2nd daughters might prove useful, but with 5 brothers and 3 sisters, she's really just there because it would be unseemly to get rid of her. As such, she tends to amuse herself, and keep out of her family's way. She's developed a fondness both for slumming and for fighting - nobles are deucedly easy to provoke, and honor duels are a perfectly acceptable form of combat.

Most of her life is devoted primarily to amusing herself in one way or another - she's a true epicurian. She enjoys fighting, she enjoys drinking, she enjoys singing. And her position and family let her exercise them as she will.

OR

Gramask, Bbn 1/Druid 5

Gramask fits many people's idea of the half-orc - savage, feral,brutish. But those that spend time with him find a deep seated gentleness, and a love of life that few peaceful clerics can match. Gramask was raised by his orcish tribe until late childhood. He learned to fight, to hunt, and to survive. But he didn't fit his tribe - he had qualms about killing, never taking part in bloodsports. He was strangely weak compared to his brothers, but smarter and less comfortable with the tribal life. Eventually he fell in with a druid sharing the tribe's land, and since then has spent his time alternating between tending his druid groves and animals and travelling to cities to attempt to disrupt those stodgy city dwellers and their rules and pretentions.
 
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Hi, I'd also like to submit two character concepts. I'd be happy to play either one, whichever would fit better.


Athelgir
Human Barbarian 4 / Rogue 2
Chaotic Good

Athelgir is a young warrior from the barbarian tribes, seeking to make a name and a kingdom for himself. He is generous and unable to turn a blind eye to those in need, but also reckless in his pursuit of what he decides 'needs to be done.' He cherishes freedom, believeing that most rulers are corrupt and unwilling to do their own fair share.

In game terms, Athelgir is a powerful attacking, fast, lightly armored warrior who doubles as a scout and archer. He eschews armor most of the time, though he'll use things that don't hinder him too much (mithral shirt, magic bracers, occaisionally leather or studded leather). Rogue levels give him sneak attack, as well as move silently and hide.



Elwent Leondrahne
Human Wizard 5 / Fighter 1
Neutral

Elwent cares the most about his own magical power, grudgingly aiding his friends when he has too. No one else ever seems to do anything right in his eyes. He might become a power behind the throne or even a contender for power in his own right, because from his point of view, 'who could do it better?'

In terms of game mechanics, Elwent focuses on wind and lightning magic, and more specifically on evocation and utility spells. He has fighter levels mostly so he can use a sword, and also because he comes from a martial background. His skills focus on magic/history knowledge, languages, and a few points in intimidate (his preferred method of interaction).
 

First, Creamsteak's question

Your outline of Finney is an almost perfect description for the Kelt Imperium. As for Hahn-Nova, I'm specifically leaving the smaller countries vague so we can fill in details such as this. Assume it's one of the smaller countries near the Kelt Imperium.

As for Players, I've chosen these 5.

National Acrobat - Ariel De Morceaux
Argent - Talisian De'Artain
Creamsteak - Gustaf
drs - Thomas Reaver
Uriel_fire_of_Heaven - Finnegan Mac Morn

Sorry to the rest of you who didn't make it, but if you want, you can talk to one of these 5 about becoming their cohort, if they take the Leadership feat.
To those who are in, welcome aboard. Here's how you'll be makeing your characters.

We'll be using the standard point-buy system with 32 points. Just choose the # you want for a specific stat from the table below, and pay that many points. After you're done, add any racial modifiers, and then increase one of your stats by 1 for having your 4th level(Indicate which stat this is, pls)
8= 0 points
9= 1 point
10= 2 points
11= 3 points
12= 4 points
13= 5 points
14= 6 points
15= 8 points
16=10 points
17=13 points
18=16 points

You each get 6 levels, you can take any PC class from the PHB, and also if you want, the aristocat (NPC)class from the DMG. It fits in well with this type of campaign.

Equipment; anything you can afford out of the PHB/DMG, you each get 15,000 GP, and can't spend more than 6,000 on a single item. You can, however, pool your resources to buy a house or build a keep, buy land, etc. This pooling can't be used for magic items, but CAN exceed the 6,000 GP.

You can take any feat/skill you could normally take from the PHB/DMG, but I'm not allowing any other sources as of yet.

I'm also using the "Reputation" score in this game. This decides how well the leaders of the various countries regard/know you, and how much money you pull in from any lands you may happen to hold. (Land costs 500GP/acre for those who want to own estates.)
your Reputation score is calculated as following :

Every level of Aristocrat = +1
Every 2 levels of Paladin or Cleric = +1
Every 5 levels of Other class = +1
Every point of charisma bonus = +1
Ever 4 acres of land owned = +1
Leadership feat = +2

If you do take the leadership feat, you do NOT start with a cohort, though you can start with followers. Anyone who wants to attract a cohort has to do it in-game.

If there are anymore questions, just ask them here.
 

Damn. I was too slow. ;)

I'm up for cohorting with anyone that needs a cohort to cavort. Err.

Anyway, just casting my hat into the cohort ring. Email me iff'n you're interested.
 

clarification

whoops missed one...
Lichtenhart, your Father Antonio d'Este is in too.
That brings the total up to 6, assuming nobody drops out.

Oh, and btw, peeps.. After characters are done I'll be starting a new thread to post the actual gaming in.
 


Ariel de Morceaux

Ariel de Morceaux
Human Female
5’5” 102lbs. Red/Green
Cleric 6 (Aphrodite)
S: 8 0 points
I: 14 6 points
W: 18 10 points + Periapt of Wisdom +2
D: 10 2 points
CN: 12 4 points
CH: 17 10 points +1 for 4th level

Alignment: Chaotic Good

Reputation Score: 6 (3 for levels, 3 for Charisma)

AC: 16 HP: 39 (9 at first, rolls of 4,7,3,6,5 +5 for con)

Domains: Charm (Granted Power: Charisma Increase of +4 for 1/minute per day)
Healing
BAB: +4

Melee: +4 Light Mace D: 1-6, Crit x2

Saves: F/R/W +7/+3/+10

Feats: Spell Focus: Enchantment
Combat Casting
Skill Focus: Diplomacy
Skill Focus: Bluff

Skills (45 points)

Concentration +10 (9 ranks)
Knowledge: Religion +11 (9 ranks)
Diplomacy +14 (9 ranks + skill focus)
Bluff +7 (2 ranks CC-4 points + Skill Focus)
Innuendo +6 (2 ranks CC-4 points)
Profession: Herbalist +10 (6 ranks)
Perform +5 (storytelling, oratory) (2 ranks CC-4 points)

Spells per Day
5/4+1/4+1/3+1
Base DC is 14 + spell level, except enchantment spells which are 16 + spell level

Items

+2 Mithril Chain Shirt (5,100gp)
Heward’s Handy Haversack (2,000gp)
+1 Light Mace (2,305gp)
Periapt of Wisdom +2 (4,000gp)
Cloak of Resistance +1 (1,000gp)
Silver Holy Symbol (25gp)

570gp left to buy mundane stuff with

Ariel is a stunning red head with a knack for flair. She dresses to show off her looks, with a mithril shirt hiding under her clothes in case she finds her self in trouble. Or as the case usually is with her, trouble tends to locate her. She generally cannot refuse a well meaning chance to aid someone, especially lovers or those who would commit deeds of heroic proportions done in the name of passion and love. She loves to play the games of intrigue and more often than not, the Church of Aphrodite tends to find itself weaving the very same sordid tales. Always meaning well, Ariel’s chaotic nature tends to show, as she plunges head first in to action before thinking the course of action through. A typically passionate red head, this tends to cloud her otherwise staunch belief in common sense. Usually her friends can steer her clear to the right path if they just catch her before she bolts for it.
 
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