Candara : OOC Thread

I'm gonna have to say no to that cloak.
I'ld be willing to allow it for 2200 GP but not 1200.
Cost Breaks down like this:
Endure Elements(cold) permanent - We'll say it's a Use-activated LVL 1 spell by a lvl 1 character, cast 1/day (24 hour duration). cost is: 400
(You're getting off REAL cheap on this. If I was basing it off the same system as rings of elemental resistance, it'd be an extra 3600.)

Create Food - I'll say 1/4 the price of a murlynds spoon (roughly 1400)

Create 2 gallons per day water/tea - 1st Use-activated LVL 0 spell by a lvl 1 caster, cast 1/day . Cost is: 200

As for the tent and the "keeps you dry from precipitation", well... I'll say 200 for the lot.
 

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DRS, thank you! I completely forgot to post the HP stuff!

HP : Full HP for first level, .75 rounded down for every other. (Just follow the chart)
d4=3
d6=4
d8=6
d10=7
d12=9
and as usualy, add your con. modifier every level.
EX : 6th level brb with 16 con:
1st lvl : 12+3 = 15
2nd-6th : 9+3 X 5 = 60
total : 15 + 60 = 75 HP.
 

drs said:
3) Tal (Argent), would it be ok if Thomas Reaver had seen you about his deceased father? That could be one of the "links".
Sure. We probably would have met at Quinath where Thomas could have spoken to his father himself or just met somewhere along the way.

BTW.. Adjusted my Hit points in accordance to the .75 rule above (Woo Hoo gained 2 h.p.)
 


Finnegan Mac Morn
Human Rogue 3/Fighter 2/Cleric of Frelnyr 1
Alignment: Chaotic Good

Str:14
Dex 16 (inc'd stat up@4th)
Con 10
Int 12
Wis 14
Cha 14

HP 32
Bab +4
Fort +6
Ref +6
Will +5
Initiative +7
Move 30'

6'2" 175 pouds,long black hair, pale green eyes,20 years old.
As Aelnarim:5'4",110 pounds, short black hair, blue eyes.
As Crolmyr: 5'9" 160 pounds, age aprox 30,reddish hair-cropped short.
Short reddish beard/mustache, light blue eyes.

Languages:Common, Kelt,Elvish
AC: 18 full/19 Dodge-Flat 15/16 Touch 14
Domains:War,Luck
Feats:Improved Initiative, Alertness,Dodge, Mobility,Combat Reflexes,Leadership
Class Abilities:Turn Undead,Evasion,Uncanny Dodge,Sneak Attack +2D6, Weapon Focus:Greatsword from War Domain, 1 Reroll/day from Luck Domain.

Usual Spells (Unless Changed)
3 Orisons /3 1st
Detect Magic,Guidance,Resistance.
Divine Favor,Comprehend Languages,Entropic Shield (Domain)

Skills (54 points Rogue,6 Fighter,3 Cleric)
Spot 5/+7 Jump 1/+1/3 unarmored Read Lips 1/+2 Open Locks 2/+7
Listen 5/+7 Ride 1/+4 Hide 2/+13 Move Silently 2/+13
Search 5/+6 Decipher Script 2/+3 Disarm Device 2/+7 Diplomacy 3/+15
Bluff 5/+7 Know-Religion 1/+2 Perform (Oratory)1/+3 Sense Motive 4/+4
Intimidate 3/+5 Tumble 3/+4 Climb 1/+1/3unarmored Use Magic Device 1/+3
Appraise 1/+2 Disguise 2/+14 Forgery 4/+5 Escape Artist 1/+2/4unarmored
Spellcraft 1/+2 Know-Arcana 1/+2 Craft-Painter 3/+4

Greatsword +8 2D6+4 19+/X2
Short Comp Bow (Mighty) +8/9 1D6+2 20/X3 60'
Scimitar +7 1D6+2 18+/X2
Dagger +6/7thrown 1D4+2 19+/X2 10'

+1 Great Sword 2350
Armor: +1 Chain Shirt 1100
Elven Cloak 2000
Elven Boots 2000
Hat of Disguise 2000
Ring of Diplomacy 2000
MW Scimitar 315
Mighty +2 MW Short Comp Bow 525
20 MW Arrows 140
6 daggers 12
MW Lock Picks 100
8 Potions Cure Light Wounds 1D8+1 400
20 arrows 4
Wooden Holy Symbol 1
Light Warhorse & Gear 172
Riding Horse & Gear 87
Simple House 1000

14206 GP spent
194 GP left ( 5X100GP emeralds,494 in coin).

Born to Arnbull Mac Morn of the Clan Mac Morn of Caer Eurodynne, Finnegan was destined to assume the Mantle of Clan Chief following his father and all of his Forefathers before him as Guardian of the Northern Marches. Not only were the Mac Morn's engaged in ceaseless war with the Goblin tribes of the North, but they were also, quite secretly, involved in a war to undermine the corrupt Emperor. All this changed when, on the eve of his 13th birthday, a vicious attack by Clan Druagh (Loyalist forces allied with the Kelt Emperor) caused havoc among Clan Mac Morn. Nearly all of the Clan was killed or hauled off to face slavery, torture or worse at the hands of the Druagh and the Emperor's Crellaigh (Lawkeepers). Finnegan would have suffered a similar fate, had not Auldurveg (his father's Advisor) spirited the youth away to the care of allies to the South. Under the tutelage of Agents in a half dozen cities, Finnegan grew wise in the ways of Stealth, Intrigue and War. The young boy grew into a young Man on raids against the Emperor's tax collectors, his favored Merchant Houses and even against his Crellaigh. There came a day when Auldurveg returned to the young Mac Morn, bearing a parcel wrapped in bear fur. Within the furs was a Sword both long of blade and handle.
'This is Brellaign, your father's blade. I returned North when I had delivered you and found the Sword lying in the charred ruins of Caer Eurodynne.
'Brellaign…' Finnegan mused, 'Dawn-Hand'.
'It is time for you to take up your father's blade, Finn…and to receive the calling of Frelnyr, Patron God of the Clan Mac Morn.'
And so Auldurveg brought to Finnegan his Birthright, and set him upon a most Dire and Fell course, for his Wyrrd was to challenge and destroy the Emperor himself.
Now Auldurveg has sworn himself to Finnegan, and the young Finnegan has set out to defeat his Nemesis. Traveling abroad in the hopes of gaining allies, Finnegan has embarked on a Path that might take years or even decades to accomplish, but he is a patient man.

Finnegan currently has lives under the guise of 2 Aliases: The Elven Painter Aelnarim Thelarios and the Kelt Actor Crolmyr Mac Brogyln .
He rents an apartment as Aelnarim and owns a modest house as Crolmyr in separate parts of the 'City' (wherever the game starts).
Finnegan uses the house as his Base of Operations for his men as well, these posing as 'servants' for the moderately affluent Actor.

Finnegan's attitude towards his Cohorts, troops and servants (if any) is dutiful and loyal. Finn will risk his life to save one of his men as soon as look at them. This is a trait ingrained by his father in his readying the young Finnegan for Leadership of the Clan.
 

OOC:If my leadership is 9 (generous/loyal to followers etc..., then Auldurveg is level 6 I assume from your post?
If it reaches 10 (base of operations plus the above) and I get the listed 5 followers, can I have a mix of fighters/rogues? Or will you restrict them to a certain type. A variety is ok as well, as I want them to represent (in part, at least) Clan members 'found' and brought back together.

Thanks.
 

Bell book and Candle

Tal’s spell book

0 level (all known but Illusions)
1. Disrupt undead @*
2. Read magic @
3. Detect Magic @
4. Daze @
5. Prestidigitation @ (spell mastery)
1st Level
1. Ray of Enfeeblement @ #*
2. Mage Armor @ $ (spell mastery)
3. Monster Summoning 1 $ (spell mastery)
4. Reduce @
5. Identify
6. Detect Undead @
7. Sleep @ (spell mastery)
8. Cause Fear @# (spell mastery)
9. Chill Touch #
2nd Level
1. Summon Swarm @$
2. Spectral Hand @#*
3. Ghoul touch @@#
4. Dark Vision @
3rd Level
1. Dispel Magic @
2. Haste @
3. Halt Undead @#*
4. Summon Monster 3 @$


@ = Memorized
# = Necromantic
$ = Conjuration
* = Necromancer slot used
 


Jemal, this is for you to approve, before I post it in the other thread.

"Father Toni, what do these paintings mean? They seem to tell a story."
"They tell indeed the story of our Mistress, the Mother of Peace."
"Can you tell me? Please"
"Sure, Daniel. It starts here. There was once a woman named Chrystalla. She lived happily with her husband and her son, for she was a kind wife and a loving mother.
Then the war came, and her husband and her son had to go. She hugged and kissed them and remained home, waiting for their return. But they never came back.
Instead a child came, an orphan, looking for food and a warm place to pass the night. It was then that she realized she could weep no more, for she had a new mission. She had to find all the people who were suffering as she was, and help them, feed them, soothe them, give them a reason to live on.
She took her husbands's grey cloak, and ventured into the night. That's why we also call her the Grey Lady.
Soon her house was a new home to the orphan, the desperate, the poor and the old, the crippled and the downtrodden, but also to all the people who came looking for her wisdom, or her comforting smile. All of them she welcomed and protected, and she taught them, for she felt that ignorance will always be a threat to peace.
Many people came bringing gifts for her, but she never kept anything for herself, she used them all to help who was in need.
Then a band of raiders came, they had heard tales about a woman who was visited by sages and nobles bringing treasures and they want to pillage her home.
She told her guests to stay in the house and she went alone to face the bandits.
Tales tell that she spoke to them, and touched their very hearts, so that they threw away their weapons ashamed, all of them but one, who went on to strike her.
She didn't run. He lifted his sword against her, but just before he could harm her, a lightning came down from the sky, striking the raider. Then the mighty god Ukko appeared, took her in his arms and brang her to heavens because she truly deserved it.
Since that day the blessing of the Mother of Peace shine upon those who care about their less fortunate brothers, and my brethren carry on her grey cloak and her mission."
"Father Antonio? I'm sorry to disturb you, a man came with this letter for you."
"Don't worry, Nathan. I was telling little Daniel the story of the Grey Lady." says the priest reading the letter.
"Daniel, it seems I have to prepare myself for a journey. Will you read the book I gave to you while I'm away?"
"Oh, all of a sudden?! Where are you going?"
"I have to meet an old friend of mine who need my help. Will you read it?"
"Sure, Father Toni."
"This is a good boy! Now go, your father's probably waiting for you."
"Oh! I almost forgot! Goodbye!"
"Goodbye, Daniel."
 

Ariel's Usual Spells

0: Detect magic x2, Read Magic, Light, Cure Minor Wounds
1: Cure Light Woundsx3, Bless, Charm Person (d)
2: Cure Moderate Wounds x2, Hold Person, Consecrate, Calm Emotions (d)
3: Cure Serious Wounds x2, Searing Light, Suggestion (d)
 

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