It wasn't?Waiting for someone to claim that the edition in question is OD&D.

It wasn't?Waiting for someone to claim that the edition in question is OD&D.
This.We have at-will cantrips because people don't like playing a wizard that has to revert to using simple weapons or darts. You either give them cantrips or everyone has wands or scrolls up the wazoo so after the first level or two they're always casting spells in combat.
Repeated practice makes them special and therefore they scale.The 5E PHB says this about cantrips (PHB p.201)
Cantrips
A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0.
Of course, they could be handled like extra attack.Mechanics-wise, scaling cantrips which usually only applies to cantrips that deal damage would become meaningless over time without scaling.
But if you do that then people could target multiple enemies with their cantrip, which makes it more powerful in ways. In addition, with things like sacred flame suddenly you're going from one save to multiple which is a bit messy for your last resort spells.Of course, they could be handled like extra attack.
Yeah. I used to throw three darts a round and I'm genuinely happier throwing elemental bleps. I just wish martials got to keep their fancy 4E At-Wills too.We have at-will cantrips because people don't like playing a wizard that has to revert to using simple weapons or darts.
Confirming it's four per slot.Yes, the evolution of cantrips is very curious as well. In the beginning, they were "minor spells"; according to the 1e Unearthed Arcana, you can cast two cantrips in one round and you could prepare (I think, I always have trouble parsing the text, especially since it opens talking about 0-level magic-users, which I don't even think is a thing) four cantrips with one first level spell slot.