Whisper72
Explorer
Hmmm... as a DM I have captured PC's several times. Several general guidelines I used to keep things fair and palatable:
- keep away from things like physical torture (especially of the sexual kind), the PC is at the mercy of the DM, if questioning of some kind is necessary, have the NPC's use thought magic or verbal threats to ferret out things, and allow the PC's to resist with saving throws etc. (maybe even a sort of 'morale check' to stand against verbal threats) do not in any way abuse the PC's while not under their own control
- unless specifically part of the ploy, allow for the PC's to somehow get their favorite magical items back once they have gained their freedom
- allow for 'lapses in security' etc. if needed as openings for escape, but let the escape itself be performed by the PC's themselves, so it is their own efforts that won them their freedom (it is IMHO kinda cheesy to have some powerful NPC's rescue the PC's, cuz that sends a signal they are at the mercy of NPC powers, and thus by extension the DM, in freedom as well as capture...)
- the best is to allow the PC's to talk/roleplay their way out of the situation, using their own guile to win their freedom
- keep away from things like physical torture (especially of the sexual kind), the PC is at the mercy of the DM, if questioning of some kind is necessary, have the NPC's use thought magic or verbal threats to ferret out things, and allow the PC's to resist with saving throws etc. (maybe even a sort of 'morale check' to stand against verbal threats) do not in any way abuse the PC's while not under their own control
- unless specifically part of the ploy, allow for the PC's to somehow get their favorite magical items back once they have gained their freedom
- allow for 'lapses in security' etc. if needed as openings for escape, but let the escape itself be performed by the PC's themselves, so it is their own efforts that won them their freedom (it is IMHO kinda cheesy to have some powerful NPC's rescue the PC's, cuz that sends a signal they are at the mercy of NPC powers, and thus by extension the DM, in freedom as well as capture...)
- the best is to allow the PC's to talk/roleplay their way out of the situation, using their own guile to win their freedom