Card start to a Campaign

Haltherrion

First Post
(Someone asked for more information on my comment about starting a campaign with card draws to seed information on higher level characters. Thread 112666. We used a card based system that made for an entertaining character creation session and ensured that the PCs had useful and unique backgrounds.)

We recently started a fairly highlevel campaign (class level about 8 but the PCs could have various templates so the ECL was more like 12). In order to help get these higher level PCs going we used a rather elaborate, one might even say absurdedly complicated, character creation system.

This system evolved from a "draft" concept we've used over the years where players select a figure which comes with a set of stats and depending on the exact draft rules, maybe some background and some items. The request was for info on how we seeded background with a card system so I'll focus on that but the full draft rules can be found here and why we use drafts here.

As part of the draft, players would draw for six card triplets from a total pool of 36 triplets (there are six players, convenient, eh?). These triplets consist of a figure card which has a picture of the figure (we have an excellent painter in the group), a suit card and a bonus card. The figure card was face up but the other two were face down. Players could trade triplets at any time (in practice, trade only happened after all six triplets were drawn).

The figure cards gave race stats (we used some exotic races in this campaign).

The suit cards come in four suits and provide both specific character info like starting gold, stats, etc but also some backstory (more on this below).

The bonus cards provided a little extra for any given figure from skill and feat bonuses to ECL bonuses. They also allowed some races to be played as good instead of evil or as sanctified. The purpose of the bonus card was to get people to take a figure they might not otherwise take (worked for me: I took a half-fiend, half-celestial because she was ECL -2, the best bonus card in the bunch. Would not have taken her otherwise.)

The suit cards are what seed background for the characters. The number of cards of each suit that you have determine various things. Stars cards determined your starting stats. Gems cards determined your starting wealth. Swords cards determined your hero points. Dragon cards gave bonuses on dragon cohorts and the like (this was a campaign designed to allow some dragon PCs and dragon mounts.)

In addition, each suit card has text on it (example) that provides a specific bit of character history, often with benefits like membership in a guild or a bonus or penalty on certain relationships.

Each PC will have six suit cards which together define stats, gold, hero points and dragon stuff. If you wanted great stats, you could trade and select for stars cards but you'd be lower on gold, dragon and HP, for instance. These six suit cards also gave you six bits of background that you worked into your background story.

With these six cards, the player and the ref would together create a 1-3 page background for the character.

One other concept I haven't previously mentioned: players actually created a portfolio of six characteres. Remember, the players drew for six card triplets. Each triplet included a figure card (ie a character) plus the bonus and suit cards. The player selects one of the six to be his PC. The suit cards all apply to this one PC. The player then takes the other five figure cards and uses them as:

1) a backup PC
2) two friends
3) two foes

High level PCs should have made a mark on the world and this portfolio concept starts the PC with a set of buddies and enemies.

You can find the six portfolios used in the game here. There are links from here to individual stories created from the suit cards. Here is one example. These were all created before game start and have not been modified since. The example story ties in Suchet's suit cards that indicated a world renown love affair, a world renown heroic stand and status as the greatest war hero of the realm (and three others).

An obvious question: how long does this take to set up and execute? The answer: a reeeeally long time. I created the world and the draft simultaneously but it took about four months and more than half of that went into the draft. That is not to mention the 36 figures our painter created which was probably 500 hours of his time.

The draft itself took a four hour session and creating the backgrounds took about two weeks by email with back and forth between me and the players.

This isn't for everyone but it gave the PCs unique backgrounds that were tied into the world and came with ready made foes (we have used a number of foes all ready). I'm very happy with the outcome and the players seem to be as well.

If anyone wants to consider something like this for their world, I'd be happy to discuss some of the thoughts behind the system that I haven't gone into here.

You could use the card system apart from all the other stuff but realize that this particular system was crafted so that there was no one optimal solution- players had to consider figure selection (for instance no player wanted to play the green dragon in the draft), and bonus cards and the suit cards had both interesting effects unique to the card plus effects determined by the number of a certain suit you held. These multiple constraints made for a relatively balanced system that could not be exploited by anyone in general (there was one mistake- saint and firstborn were a bad combination ;-)
 
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That's really cool :D

How has it been working out for you so far?


marcq said:
If anyone wants to consider something like this for their world, I'd be happy to discuss some of the thoughts behind the system that I haven't gone into here.

I'd be interested in doing something similar (though on a lesser scale, for time reasons.) What are these other thoughts?
 

I have long thought that the pc's should not always be equal in the start. Usually in fiction or even history(fiction) you have a veteran among them, some rich, some extremely poor, varied degrees of equipment and such.

Sounds really neat.


The Seraph of Earth and Stone
 

Stone Angel said:
I have long thought that the pc's should not always be equal in the start. Usually in fiction or even history(fiction) you have a veteran among them, some rich, some extremely poor, varied degrees of equipment and such.

With this scheme, you definitely get variety. Some of the PCs are recognized throughtout the world, others have fabulous gear, large estates, etc.

Marc
 

Abisashi said:
That's really cool :D

How has it been working out for you so far?

So far, it has worked out really well. As a ref, I've been making regular use of the portfolio friend and foes (there are 12 of each, 2 friends and 2 foes for each of 6 players) so if you don't make use of them regularly, you'll never get around to all of them in a reasonable period of time.

The varied backgrounds have been quite useful to me as a ref. They've helped with the plot by providing relationships the PCs must honor (patrons and friends they are obligated to help), sources of information (the Pathfinder guild allows me to seed info inthe game through the PCs who are guildmembers), ready made encounters (when folks react to a war hero or the world-renown nymph).

I've always thought that good PC backgrounds, even ones that grant PCs seemingly major bonuses like estates, titles, etc., are well worth it for the ref in terms of the plot elements it provides for scenarios and campaign stories.

One note- this is a mature gaming group that has played together for about a decade and happens to be composed of fairly easy-going folks who aren't too competitive, at least amongst each other. Since there are so many variations from PC to PC, this might not work as well for groups newer to each other or with players who squabble a lot (I've had groups before where I'm not sure this would be a good idea.)

Abisashi said:
I'd be interested in doing something similar (though on a lesser scale, for time reasons.) What are these other thoughts?

It can be done on a lesser scale. This particular scheme worked for our group, I think, because you had four sets of constraints which made the problem over constrained and therefore meant that there was not one optimal solution. If you simplify, you need to be aware that with some schemes (including very random schemes) some players may be big "losers" and others big "winners". Having a PC at major disadvantage the entire campaign due to a quirk in the initial session can be very frustrating for some players.

The constraints for the scheme previously descibed were:

Figure selection: all players had figures they loved, figures they'd accept and figures they would not play under any circumstances.

Suit cards: the benefits associated with the number of cards of a certain suit you held were structured so that a few of each suit gave nice, nominal results (gold, stats, etc.) and lots of one suit gave strong benefit and none of a suit was something of a penalty. For instance, if you had all stars cards, you'd have fabulous stats but you'd have few hero points, you'd be poor, and you'd have no dragon benefits.

Bonus cards: these were associated with a particular figure. You only got the bonus if your PC was that particular figure. This threw a wild card into the mix: a favored figure might be associated with a lame bonus card (typically players regarded the skill bonuses as the weakest). One you weren't really interested in might be on a great card (like an ECL bonus- this happened to me.)

Suit card face values: all suit cards had text on them for some benefit or penalty. Things like the granting of estates, war hero status, magic items, etc. The dragon suits had 3 armor cards, the more of these cards you held, the better armor (or bracers) you could have: one was +1, two was +3 and three gave you +5 intelligent.

Anyway, if you wanted to do this more simply, I think you could work something up with something like just the suit cards. You'd have the constraint of the benefits of number of suit cards in hand versus the benefits of the face value of the cards.

One note on the card face values: I think it is better to keep these very vague and let the detail come when you and the player work out their background. For instance, one card was "world renown love affair". It didn't say whether the affair was successful or not, whether the participants were still together or not. Just that at one time, the PC was involved with a love affair that most of the world knows about.

By keeping it vague like this, a range of different PCs can make use of this. (Although there are limits- while the setting encourages very old PCs, most are over one hundred, some are 800 years or more and one is "firstborn" 2500 years old, there is also a six year old dragon in the mix. It would have been hard to have him be the world renown lover but fortunately, he didn't have that card.)

If your PCs are starting at first level, you may need to be more restrictive in the card effects. But since we started at ECL 12 (all races were at least ECL 1 and nearly all PC races were ECL 4-5), it was possible to put in powerful magic items, wealthy estates, major war hero stuff. For low level PCs, much of this would not be appropriate.

Put another way, the cards were intended to provide the backstory for PCs of high level. If you are providing the backstory for PCs of a lower level, you'd need different cards.
 

Seems like this would be great in tandem with a published setting, to reduce PCs-as-spectators feel. If you had time to work the backgrounds into the setting, you'd reduce the spectator feeling some players have in those settings.

Instead of 4 players saying "Hey, it's Elminster. Too bad we're not that cool." you could have 3 players saying "Woah, Elminster." and 1 saying "It's cool guys, we used to jam every Friday in my parent's basement. Yo, Elmo! I want you to meet my crew."
 

rycanada said:
Seems like this would be great in tandem with a published setting, to reduce PCs-as-spectators feel. If you had time to work the backgrounds into the setting, you'd reduce the spectator feeling some players have in those settings.

Instead of 4 players saying "Hey, it's Elminster. Too bad we're not that cool." you could have 3 players saying "Woah, Elminster." and 1 saying "It's cool guys, we used to jam every Friday in my parent's basement. Yo, Elmo! I want you to meet my crew."

Exactly! That is basically what I did for this setting (a portion of the cards tied PCs to particular NPCs) but would be at least as useful in a published setting.

This particular setting is an attempt to make the PCs an integral part of the world and have some recognized even before play starts. I've gotten tired of the settings where the PCs are always peripheral and never matter ;-)

I might actually take a stab at web-publishing this setting. If I do, I intend to make some card sets for use at different level game starts that would serve to tie PCs into the game setting. (I'm moving and am not sure how much gaming I'll be doing otherwise; this might be a good project in the interim)
 


Wow - Great paint jobs on those mini's!

I could see some players feeling a little confined or railroaded in havings their selection of PC's pre-determined, but it looks like you have done an exhaustive job in providing them a great number of options, and still allowing them some customization by adding class levels.
 

rycanada said:
I would be highly interested in such cards.

Sorry- I've been in the middle of a move from Oregon to California and am just now checking up on things. Actually had our first D&D game in four months last night (I flew back up to Oregon on business and took the oportunity to game again :p )

There are pdfs of all the cards at printable but not high resolution at:
http://www.four-hands.com/ophir/draft/draft.html

Check them out. If you have a strong interest in them, I can be talked into mailing a CD with 600 DPI pdfs for one or two folks. You can also have the sources, too, but they are CorelDraw.

Let me know if you are interested in more than what is on the web.

I have started working on a guidebook (very early stages). I've handed over the ref'ing reins and will be concentrating on setting stuff instead.
 

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