Carrion Crown AP (The Deadwatchers) - OOC

Hexes - I assume that only the ones with a limitation on times per day for use means that all others are unlimited?

Example:
Ward (Su): A witch can use this hex to place a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.

So this would be unlimited use per day?
 

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Umm... let me check the errata download that seems a little much for first lvl. It's not to bad but an unlimited shield of faith seems a bit much to me.

Hold please...

HM
 

Well not errored [sp?] but diffidently something to watch. I wouldn't mind it being limited like the Healing Hex (i.e. - once every 24 hours per person).

I will let it go through as is though, it gives deflection and resistance bonuses so there shouldn't be any crazy stacking.

HM
 

Hmm...oh, I see...it's on its way, but you don't have it yet. Doh!

I was all set to start grilling you about changelings. :)

Later, precious...the time will come later...yessss....
 


some interesting feats relating to Base classes... you might want to consider Extra Hex. Then again you will already end up with 5 of the 14 normal hexes so maybe not. Cool type of feat though. Going to have to consider Extra Discovery for my alchemist in LPF.
 

Do familiars earn Skill Points to use?

I don't believe they get Skill points as they advance. They get their racial skills and are considered to have the same skill ranks in any skills their master has but use their own ability modifiers.

So if your character has a rank in Climb, Know(arcana), Perception, and Spellcraft your familiar would have one rank in each of those (and an addition +3 for Climb and Perception as they are class skills for a familiar). and then modifiy those skills based on their stats.

In addition they would have any skills in their Bestiary write up.

HM
 

Got it, thanks HM. As for the Extra Hex feat, yes, I have been staring at that one for a while. Question for HM - related to the Cauldron Hex. This would enable me to brew potions at first level. Would I be allowed to have created potions at start up? Rolling Craft Alchemy of course to make sure my skills passed the test, but still, if I could actually make some potions from the starting funds, it would be a nice perk.

I am taking Cauldron, just for the pure flavor and enjoyability it will bring the character. I would like more hexes, but I get another at second level anyways, and might just wait. That leaves my first feat still open, and yet not much in the list that I would like for flavor. Yes, Dodge is nice, but it's almost a constant static feat now on characters I have seen. I am going for something different I guess.

Greensting Scorpion Familiar is a nice flavorful choice, and one that should be interesting to play as well. Liking this character already!!!
 

I would allow you to Brew Up one potion before the game starts if you wish. But it would have to be of a spell you know and I would like some real flavor (or anti-flavor) as a witches potions are really different from say a clerics.

HM
 

HM: Added languages (Dwarven and Sylvan), and changed the coding to the preferred way (still have the old one there just so you can compare).

Otherwise, ready to kick some undead back!
 

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