Game stats is easy.To manage something similar recently, I scratched the serial numbers off the Star Trek: The Next Generation, episode, (Season 2, Episode 4) "The Outrageous Okona". It worked like a charm, though admittedly, I had to make up the game stats all on my own, which isn't quite what you are looking for.
At least compared to coming up with plots from outta nowhere.
I'm the kind of DM who's inspired by something tangible, something existing. Lots of people just want quick ideas (keywords really) - not me. The more detail the better to stoke my own imagination (and drive to actually run the scenario), even if I end up changing all the details in the end.
Mere "10 quick quest ideas" or "we end the campaign module with three adventure seeds" does nothing for me, I'm afraid... Fully realized adventures by committed writers is what I can work with!