Kaodi said:
...But I was thinking of possibly casting Eva Mendes as Alhandra.
This also kind of brings up the issue though, that I don't think I would make the Iconics characters in a movie. They're more like vehicles for the mechanics than real character concepts. That being said, in something of a hijack, we could change this thread to characterization and casting of a D&D movie in general...
Yeah, that's worked so very good so far.

Like whats-his-name from the first movie, or that strong-jaw-guy from the second movie. And Slugs or Snails or, whoever Marlon Wayans was playing. That guy evoked the very essence of D&D!
Sure, the iconics are vehicles for rules mechanics, but they are also the faces of D&D and deserve to be treated with more depth. And there are books on them, so they do have character treatments outside the rulebooks.
Incidentally, I started this thread with the concept in my head of making a TV series. I thought the last movie still stank as a movie, but was a decent TV show. It could still be low budget but watchable. Who are the characters, the D&D iconics of course. But there are so many you say? That's good, because we are going to do this "Mission Impossible" (the TV show) style with rotating characters AND many of them die or otherwise changed in the series. This allows you a lot of flexibility and unpredictibility in writing the show. It also allows you to cast young actors as halflings and gnomes and then either rotate them out or kill them as they age. Lidda's funeral, I can see it now. . .
Each season of thirteen shows revolves around three adventure ideas, four or five episodes per adventure storyline. Some classic element to tie them together in the first place, like the Rod of Nine Parts or classic modules such as Against the Giants or the Slavelords series or some such. I think D&Ds history and iconics should really be USED to generate a unique feel. This includes classic monsters (beholder, displacer beast, mind flayers) and epic characters (Mordenkainen, et al.)
Now I have to contact all my Hollywood contacts to seal the deal. Laugh if you want, I know the guy that did the storyboards for "The Golem"; that was a big, big, direct-to-video release that was! I'll have Joel Silver's home telephone number any day now. . .just you wait. . .