This is kind of a "sell me" thread. I've long been unimpressed with Pathfinder because it was just "D&D 3.75" or even more unfavorably "D&D 3.51". I've glanced at it a few times since I think Golarion is cool and the Adventure Paths are damn nifty, plus Paizo supports the living crap out of the game line, but it never really interested me. However, since I've last looked at it, there's now the Advanced Player's Guide, the race guide, more bestiaries, and lots of other stuff. And it is pretty damn nifty, even if it rests on the scaffolding of 3.5.
It makes me wonder, how is Pathfinder these days in relation to the caster/martial imbalance endemic in 3.5? I know it the corebook had alleviated it slightly, but I'm wondering if all the new stuff helps or hinders. I'm interested in both a theory perspective, and from a practical perspective. Do active PFers find it fun and relatively balanced in play? Are the new options actually as fun and interesting as they look? Or are there tons of sub-par choices and only a few good ones.
It makes me wonder, how is Pathfinder these days in relation to the caster/martial imbalance endemic in 3.5? I know it the corebook had alleviated it slightly, but I'm wondering if all the new stuff helps or hinders. I'm interested in both a theory perspective, and from a practical perspective. Do active PFers find it fun and relatively balanced in play? Are the new options actually as fun and interesting as they look? Or are there tons of sub-par choices and only a few good ones.