Fishbone said:
The casting stat could be another 6 higher or the monster could have 24+ HD. Look out, because you are in it deep.
You could certainly get it higher but at the expense of losing GP to maximize your offense and AC and the Reflex save will be open. So hitting a PC with something that they will have a hard time saving against is pretty easy.
Good thing friendly sarcasm and humor don't translate over message boards huh? Hahaha
BTW fish, im not picking on you at all! I very much hope you get that. You are totally 100% right. It isn't that hard to go after the weaknesses of any critter or PC if a GM wants to.
I wouldn't say that saving is that hard even for a stacked and beefcaked fighter. Reflex saves yeah, (Due to armor check penalties which nobody seems to bother with) but they have the hit points to choke down a lot o' damage. Characters spending their GP on resources! I am AGHAST at the thought!
What the heck else are is their treasure for if not to beef themselves with crazy items guaranteed to help them out of a jam? Forgive me here, because this is not the first time I have seen this whole thing about "wasting GP treasure". What exactly are characters doing with all the wealth they accumulate? Hoarding it like Smaugh and not letting anyone see your shinies? Unless you become a lich or vampire you really can't take it with you you know! LoL
How about investing in some diamonds in the event you do actually die in an encounter? How about investing some of it into the party cleric, wizard or druid to hit you up with things that grant magical resistance like imbue with spell like ability? Or paying them more than minimum for their XP cost to craft you some items? What about a ring of mind shielding or something of it's ilk? Man am I glad that monsters and nemisis aren't supposed to be dangerous or threatening to PCs anymore! Lol. If something lasts longer than this recent push we've been seeing for a maximum 6 round combat, it must be broken or poorly designed or something!
Good thing D&D is a group game where players have weaknesses that are supported by the strengths of other members of the party! Isn't it? Hmm maybe I need to re-examine the last 25 years. I've probably been totally wrong all these years! Very good thing that everyone understands that team aspect of the game and focuses on improving the group and uses a team mentality instead of selfishly min-maxing themselves with disreguard to that feature and an eye solely to themselves!
The inverse is true as well. A PC wizard or cleric with decent knowledge Arcana ranks should be able to pull a DC ( X) knowledge arcana out of their butt at any level appropriate to the encounter at hand and get a good idea of the various weaknesses of the foes that the party faces. Hopefully when they do they share that info with the
group!
You know... use the old "free action" and hollar "Hey this thing is immune to piercing weapons and is very strong willed!" I'm actually pretty surprised that the vote in this poll has slanted the direction it has. Again, considering that Knowledge Arcana skill, wouldn't the caster have a pretty easy time of picking targets that WOULD be susceptible to said spells? Thus to me arguing that the spells just dont work is lame (unless im missing something that is occuring in a wide variety of games... see below).
I posted the dwarf as an extreme example and yes a situational one of sick and wrong PC fort and will saves. Monks, Paladins and the like have equally sick saves vs. all manner of things. Thats all part of their special perk and challenge. Monsters should be no different. If the complaint in this thread speaks to new monsters... say ones found in MM 2-4 then of course this complaint bears great merit to folk who use those books! That indeed would be a design aspect to be addressed with developers and R&D at WOTC! Get the pitch forks and torches, tar and feathers! Who's with me? (I suddenly feel like Will Farrell streaking the quad..I should just give up, a sense of humor doesn't translate worth a darn on message boards!)
I also freely admit that due to SRD restrictions in development of product for 3rd party publishers (i.e. D20) I am not allowed the fair use of said creatures. Thus I don't own those books as they serve no actual use to me and I am forced to create my own challenging and hopefully unique critters to fill the bill. Not complaining on that fact, because I find the restrictions a basis for much creativity!
With monsters from the core rulebooks (AKA the MM) I don't see a lot of these obscene fort saves, except for maybe giants, demons/devils, dragons and powerful elementals. In other words critters that SHOULD in my mind be highly resistant to the "save or die" spells in the first place. They are supposed to be a challenge equal to their CR aren't they?
So is this complaint about high fort save baddies being impossible to take out with save or die spells actually focused on those other critters from MM II-IV? If so I can verily take my dice and hypothesis about tough saves for all characters (based on varied situational modifiers) and go home! Hahaha.
Rather than seeing some of these issues as a problem I see them as a part and parcel of the FUN of gaming. Having to use other resources and rely on your
party to overcome challenges. In my 25+ years of gaming and GMing it always seems to be the spellcaster's wheels that squeek the loudest when their pet spell doesn't work the way it is described in the book against the BBG despite the wide array of magical destructive tools at their disposal. I mean they can turn a guy or his pet weapon to ashes with a disintegrate spell at a pretty low comparable level. "I.E. target the feat friendly +3 bastard sword of wounding and smiting X with disintegrate". Heck, now that disintegrate does damage instead of just disintegrating, likewise it makes an awesome offensive spell EVEN if the critter makes the save. Plus knowing its going to make that save, you just reduced its HP significantly. I first noticed that little number with a Psion who used psionic desintegrate. Only power he actually NEEDED. We referred to him as the psion cannon! Lol.
Typically, even going back to ol' 1ed would you hear such complaints that "Well if they make the save they should still take some kind of damage. I mean I am Oompa Doo the Archmage afterall! I rule!" And sure, they have every right. They only get to dump that spell a couple times a day, if they memorized the wrong thing, stuff starts going bad for the whole party in a hurry so I get where they are coming from!
Also, forgive me if it sounds like bagging on players spellcasters in this post. I am not. As I pointed out I think that some of the issues with the Fort save may possibly be things like "new monsters" that I am not as familiar with, monsters or NPCs with class levels and magic items that give them fat boosts to their saves, or forgetting to use those knowledge skills to their best advantage in
team situations. How's that for a summary?
Anyhow thanks for listening and letting me eat up all this page space!
Case