(Psi)SeveredHead
Adventurer
Elder
IME if you use your highest level spells, such as Hold Monster, it works more often. Even worse is Wall of Force - no save. Your opponent is in trouble if they don't have some form of astral travel.
PS why would you ever use Hold Person? I've found that spell totally useless. You can't be sure what challenges you will be facing. Hold Monster is much better, since it works on roughly half of the monsters you face. (I assume it never works on clerics
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OK, so he casts three save or consequences spells per round. At level 10, that's a quickened Grease (probably effective 35% of the time), and maybe a pair of Hold Persons or a Slow and Wall of Ice (hemisphere version).
IME if you use your highest level spells, such as Hold Monster, it works more often. Even worse is Wall of Force - no save. Your opponent is in trouble if they don't have some form of astral travel.
PS why would you ever use Hold Person? I've found that spell totally useless. You can't be sure what challenges you will be facing. Hold Monster is much better, since it works on roughly half of the monsters you face. (I assume it never works on clerics
